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==TELEPATHY== Class: Gamma Cost: 0 Dice Pool: Resolve + (Empathy or Intimidation) + Telepathy Action: Varies Range: (Power Level + Telepathy) x 10 yards Area: Varies Duration: Varies Effect: The character is also able to communicate telepathically. The character establishes a mental link with her sapient target through which the two characters can communicate, whether or not they share a common language. The target character is aware of the link being established, and if he chooses, he may attempt to contest the contact. If so, the telepathic character must gain at least one success on Wits + Empathy + Power Level minus the targets Resolve + Composure + Power Level '''''[[(Normal non-rolled resistances only include one attribute + Supernatural Resistance. This power should be modified accordingly)]]'''''. Forcing entry into someone's mind is an invasive act, and may prompt a Breaking Point for some individuals. Having one's mind broken into is an even more traumatizing experience, and is likewise more likely to provoke a breaking point, especially in individuals who are particularly guarded and private. Characters that loose Integrity due to telepathic communication are likely to develop 'interesting' psychological states, perhaps even taking on personality traits or values of one another. Once the link has been created, it remains in place until either the character severs it or the target tries to push them out again on subsequent turns, prompting another roll. Ignore the Telepathy Merit in the core rules with More Than Human. Telepathy has an associated [[MTH:Power_Trees|Power Tree]].
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