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Magical Girls: Fantasy Fucking Vietnam
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=== Character Creation === *Characters start with the normal amount of attribute points. You begin with 8 points each in ST, DX, and IQ, and then have eight points to distribute among the three of them. This represents the attributes you have after Luna empowers you; your initial awakening as one of her chosen represents a substantial boost in power. An attribute value of 10 is a normal adult human, which means that you will be slightly superior to the average adult after your awakening. *The downside is that you start with less than the full complement of Talents. Characters begin with talent points equal to one-half of their IQ, round down, rather than their full IQ. Of course, many normal adults don't have much in the way of talents, either. *Some of you might develop magical abilities immediately after awakening. If your IQ is 12 or higher, you will begin knowing one or more spells immediately after awakening. For each point of IQ above 11, you will have one spell. The maximum IQ of the spells you can have is your actual IQ-4. So, starting characters aren't likely to have much powerful magic! But that will change... *Don't worry about starting equipment for your magical girl in Cidri. I'll be handing it out in play as needed. Characters in Neo-Tokyo will have normal teenage schoolgirl stuff. Assume that most of your parents aren't very well-off. You'll have a Link and a purse and uniforms and everything, but probably not the most new or expensive gear, or a motor scooter or anything. *Starting characters should have at most 100 words of description and stuff. Until you've built up some stats and made your character more survivable, it's not as desirable to develop heavy investment. *Characters are color-coded. When we make characters, each player should select a distinct color for their character. This will both feature strongly in their outfits when they've transformed, and also be used to make marks on battle maps.
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