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Midnight Taint Rules
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==Increasing Taint Pools== : For each spell cast using taint points, the tainted channeler must succeed at a Will save with a DC equal to 10 + spell level + taint used to pay for the spell, or his taint pool increases by 1d2–1 points of taint (minimum 0). On the one hand this increases the tainted channeler’s power, but it also accelerates his decline into corruption and ultimate annihilation (see Corrupted Channelers, below). : Additionally, each time a tainted channeler’s spell energy pool increases (e.g., for gaining a level in channeler or a prestige class that offers art of magic as a class ability), there is a chance that this additional power is added to her taint pool rather than her spell energy pool. The channeler must make a successful Will save (DC 10 + channeler’s taint pool score – channeler’s total spell energy) to resist the spread of taint. If the save succeeds, the channeler’s spell energy pool increases as normal. However, if the spellcaster fails his save, his taint pool increases by the amount his spell energy pool would have increased. Furthermore, if the channeler fails his Will save by 10 or more, his existing spell energy pool is decreased by 1 and his taint pool increases by an additional 1. :: A tainted channeler, unlike other creatures, is not destroyed when he reaches 30 taint. Instead, he undergoes a transformation when his taint exceeds his spell energy pool: he becomes a corrupted channeler. From this point on the difference between her taint pool and her spell energy pool, called her corruption level, is used to determine what effects the tainted channeler is subject to, as described in the table on the following page.
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