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===='''Skills from the GM point of view'''==== The other thing the skills are good for, '''from a GM point of view''', is it tells me what kind of scenes and scenarios a PC might be interested in. *1 pip in motorcycles means down the line they run afoul of a biker gang. *1 pip of poker tricks and they might get in a big card game with high power cheats. *3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools. Also, they might have to deal with powerful thieves stealing their favorite creations. Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too.
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