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====Magos==== You are a Magos, a master of a technological discipline. You are so thoroughly versed in science and technology, that you have uncovered a few secrets of the Machine Cult. You know the difference between magic and science, religion and technology, but you also understand the dangers that science and technology can be in the hands of one with a lesser, illogical mind. Thus, you have been willing to maintain the illusion of religious trappings and rituals to conceal the true, rational paradigm under which the workings of the Adeptus Mechanicus operates. The advances that your true understanding has enabled you to make have disturbed the Fabricator General of Mars. He fears that your new technology and science may threaten the very foundation upon which the Imperium is based. But rather than punish your genius, he has sought to reward it. A new place to experiment, and new frontiers to explore. The Havoc's March sector awaits. What you need to do before play: *Determine what your technological/scientific specialty is. *Decide on what breakthroughs you've made, and how they might benefit the Imperium. And how they might be considered a threat. *Describe the planet on which your Laboratory/Workshop/Library is located. *Detail your staunchest rival within the Adeptus Mechanicus, and how you've managed to keep him in his place. <u>Talents</u> Peer (Tech-Priests) Peer (Academics) Good Reputation (Tech-Priests) Autosanguine <u>Skilled in</u> Common Lore (Adeptus Mechanicus) (Int) Common Lore (Tech) (Int) Forbidden Lore (Adeptus Mechanicus) (Int) Forbidden Lore (Archeotech) (Int) Literacy (Int) Logic (Int) Scholastic Lore (Astromancy or Beasts or Chymistry) Speak Language (Techna-Lingua) (Int) Tech-Use (Int) <u>Starting Traits</u> Personal Staff (5 loyal tech-priest minions) Servitor Slaves (5 servitor slaves) Best Quality Tech-Priest Robes Your choice of two bionic replacements. Your choice of 6 cybernetic enhancements. Omnissian Axe Auspex Data Loom Servo-Skull Vox-caster
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