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==='''Major Deities'''=== ===='''Falkar'''==== :Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar. :'''Alignment''': Falkar is neutral but does not accept evil followers. :'''Minimum Ability Scores''': Wisdom 9, Intelligence 9 :'''Required Proficiencies''' :*'''Nonweapon''': Weather Sense :*'''Weapon''': Scimitar :'''Weapon and Armor Restrictions''': :*'''Weapons Permitted''': Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista :*'''Armor Permitted''': Buckler, Leather, Padded, Studded Leather, Hide :'''Major Access''': All, Animal, Combat, Healing, Weather :'''Minor Access''': Charm, Creation, Divination, Guardian :'''Granted Power''': Draw Upon Holy Might 1/day ===='''Grondival'''==== :Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks. :'''Alignment''': Lawful Good :'''Minimum Ability Scores''': Wisdom 9, Strength 12 :'''Required Proficiencies''' :*'''Nonweapon''': None :*'''Weapon''': Two-Handed Sword :'''Weapon and Armor Restrictions''': none :'''Major Access''': All, Combat, Protection :'''Minor Access''': Elemental, Healing :'''Granted Power''': Protection From Evil, 10β Radius 1/day ===='''Rosa da Aventura'''==== :More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals. :'''Alignment''': Neutral Good :'''Minimum Ability Scores''': Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience. :'''Required Proficiencies''' :*'''Nonweapon''': Languages, Modern :*'''Weapon''': none :'''Weapon and Armor Restrictions''': :*'''Weapons Permitted''': Bows (all), Dart :*'''Armor Permitted''': None - no shields :'''Major Access''': All, Charm, Creation, Divination, Protection, Summoning, Sun :'''Minor Access''': Animal, Elemental, Guardian, Healing, Plant :'''Granted Power''': Group Mind 1/week ===='''Brianna'''==== :Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing. :The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since. :'''Alignment''': Chaotic Good. Brianna does not accept evil followers. :'''Minimum Ability Scores''': Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience. :'''Required Proficiencies''' :*'''Nonweapon''': Healing, Herbalism :*'''Weapon''': none :'''Weapon and Armor Restrictions''': :*'''Weapons Permitted''': All cleric weapons, All Bows except Crossbows :*'''Armor Permitted''': All except Leather or Hide (no armor from animals) :'''Major Access''': All, Animal, Charm, Elemental, Healing, Plant, Sun :'''Minor Access''': Astral, Creation, Divination, Guardian, Weather, Protection :'''Granted Power''': Goodberry (1/day) or Entangle (1/day) <br>
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