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Rising Sun Eternal: Combat and Weapons
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=== Weapon Specialization === Any Protagonist who already has a weapons skill can sacrifice points from that skill, or any other skill, to specialize exclusively in a particular weapon. They automatically gain a +1 damage bonus in that weapon, plus access to any special capabilities that weapon has. Some examples of such weapons are as follows. {| | Weapon | Skill | Damage | Special capability |- | Tessen | Melee Weapons | 1D3 | Defend: all parries and defensive moves get +20% |- | Kusari-fundo | Melee Weapons | 1D4 | Entangle: with success, instead of damage, do STR vs STR to immobilize |- | Kusarigama | Melee Weapons | 1D6 | Entangle: with success, instead of damage, do STR vs STR to trip |- | Sodegarami | Melee Weapons | 1D8 | Entangle: with success, instead of damage, do STR vs STR to immobilize |- |}
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