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===Melee Weapons=== Using a melee weapon in two hands increases your Strength by one die type for purposes of damage and strength requirements; any weapons not specifically noted as 1- or 2-handed can be used as either. Any melee weapon can be thrown with a range of 2/4/8. Weapons with reach get the benefit of the First Strike edge against attackers with shorter weapons. {| class="wikitable" ! Type !! Damage !! Notes !! Weight !! Cost |- | Club || Str+1d4 || lethal or nonlethal damage at will, 1-handed || 1 lbs. || $2 |- | Cudgel || Str+1d6 || lethal or nonlethal damage at will || 2 lbs. || $5 |- | Staff || Str+1d6 || reach 1", lethal or nonlethal damage at will, 2-handed || 4 lbs. || $10 |- |colspan="6"| |- | Dagger || Str+1d4 || AP 2, thrown 3/6/12 and AP 0, 1-handed || 1 lbs. || $25 |- | Short sword || Str+1d6 || +1 Parry, 1-handed || 3 lbs. || $200 |- | Long sword || Str+1d8 || +1 Parry || 4 lbs. || $300 |- | Great sword || Str+1d10 || +1 Parry, 2-handed || 6 lbs. || $400 |- |colspan="6"| |- | Hatchet || Str+1d6 || +1 damage when you hit with a raise, thrown 3/6/12, 1-handed || 2 lbs. || $100 |- | Axe || Str+1d8 || +1 damage when you hit with a raise || 3 lbs. || $200 |- | Great axe || Str+1d10 || +1 damage when you hit with a raise, 2-handed || 4 lbs. || $300 |- |colspan="6"| |- | Mace || Str+1d8 || AP 2, 1-handed || 3 lbs. || $250 |- | Great mace || Str+1d10 || AP 2, 2-handed || 5 lbs. || $350 |- |colspan="6"| |- | Flail || Str+1d8 || victim's Parry lowered by 1 || 3 lbs. || $250 |- | Great flail || Str+1d10 || victim's Parry lowered by 1, 2-handed || 5 lbs. || $350 |- |colspan="6"| |- | Javelin || Str+1d6 || thrown 4/8/16, 1-handed || 2 lbs. || $75 |- | Spear || Str+1d8 || reach 1", thrown 3/6/12 || 4 lbs. || $150 |- | Pike || Str+1d8 || reach 2", 2-handed || 6 lbs. || $300 |- | Polearm || Str+1d10 || reach 1", 2-handed || 6 lbs. || $300 |}
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