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===Armor=== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> {| class="wikitable" border="0" | '''Name''' || '''Armor''' || '''Tough''' || '''Ballistic''' || '''Min Str''' || '''Weight''' || '''Wealth''' || '''Covers''' |- | Infantry Vest || +4 || +0 || -4 || d4 || 4 || +0 || Torso |- | Infantry Body Armor || +4 || +0 || -4 || d4 || 6 || +0 || Torso, arms, legs |- | Infranty Helm || +4 || +1 || -4 || d6 || 2 || -1 || Head-- optional full face (but then -1 Notice with Vision) |- | Light Combat Armor || +4 || +1 || -4 || d6 || 8 || -2 || Torso, arms, legs, head-- optional full face (but then -1 Notice with Vision) |- | Medium Combat Armor || +6 || +2 || -4 || d8 || 16 || -3 || Torso, arms, legs, head-- optional full face (but then -1 Notice with Vision) |- | Envro Suit || +2 || 0 || 0 || d4 || 10 || -1 || Full Body (-1 Notice with Vision) |- | Vaccsuit || +2 || 0 || -2 || d4 || 14 || -1 || Full Body (-1 Notice with Vision) |- | Armored Envro Suit || +5 || +1 || -2 || d8 || 18 || -3 || Full Body (-1 Notice with Vision) |- | Tactical Vaccsuit || +4 || 0 || -2 || d8 || 14 || -3 || Full Body (-1 Notice with Vision) |- | Armored Vaccsuit || +6 || +1 || -2 || d8 || 24 || -3 || Full Body (-1 Notice with Vision) |- |} ARMOR DESCRIPTIONS</br> '''Infantry Vest''': Private Secruity and poorer National Military.</br> '''Infrantry Armor''': Private Secruity and poorer National Military.</br> '''Infrantry Helm''': Private Secruity and poorer National Military.</br> '''Light Combat Armor''': Military and private security forces. Provides +2 to Cold, Electrical, Heat and Radiation checks. Can be fully sealed for 6 hours of breathable air (full protection from Diseases, Drowing and Posions). After that filters adding +2 to all inhaled and touch based toxins and posions.</br> '''Medium Combat Armor''': Military. As Light Combat armor protections. </br> '''Enviro-Suit''': Civilian. Provides +4 to Cold, Electrical, Heat and Radiation checks. Provides 18 hours of environmental protection (chemical, toxin, contact). After that filters adding +4 to all inhaled and touch based toxins and posions. Falling, combat, obsucals etc. can cause tears or rips that can breach the suits. Spot repairs can be made with Adheive Patches (see Standard Gear below) but otherwise user loses protection. </br> '''Vaccsuit''': Civilian. Provides 18 hours of full life support and protection from but the most extreme types of Cold, Heat and Radiation (and a +4 vs. these condition). Falling, combat, obsucals etc. can cause tears or rips that can breach the suit. Spot repairs can be made with Adheive Patches (see Standard Gear below) but otherwise user loses protection.</br> '''Arnored Enviro Suit''': Military. As civilian Enviro Suits protections.</br> '''Tactical Vaccsuit''': Military (Navy Standard). As civilian Vaccsuits protections.</br> '''Arnored Vaccsuit''': Military. As civilian vaccsuits protections. </br> NOTE that Ballistic means that this is the ammount of damage reduction that the armor stops from ballistic and caseless firearms.
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