Editing
Savage World Adventure Ed. Star Wars setting
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== ADVANCED MELEE WEAPONS == {| class="wikitable" border="0" |- | '''NAME''' || '''DAMAGE''' || '''AP''' || '''MIN STR''' || '''WT''' || '''COST''' || '''NOTES''' |- | Electro-lance || Str+d10 || 2 || d6 || 6 || -3 (L) || Reach 1, 2-handed. Parry lightsabers. Raise on damage is d10 |- | Force pike || Str+d8 || 2 || d6 || 6 || -1 (L) || Reach 1, ½ Handed. Parry lightsabers |- | Lightsaber || Str+d10 || all || d4 || 1 || A (U) || See below |- | Power Knuckles || Str+d8 || 1 || d4 || 1 || +0 || Holdout, Stun. Considered unarmed |- | Power Whip || Str+d8 || 2 || d4 || 1 || +0 (L) || Reach 2, Stun. Can grab at reach |- | Stun baton || Str+d10 || 0 || d4 || 3 || +0 || Stun only, Touch attack |- | Vibro-knife || Str+d6 || 4 || d4 || 1 || +0 (L) || Holdout. Dagger unpowered |- | Vibro-blade || Str+d8 || 4 || d6 || 2 || -1 (L) || Shortsword unpowered |- | Vibro-sword || Str+d10 || 4 || d8 || 4 || -2 (L) || Longsword unpowered |- | Vibro-axe || Str+d12 || 4 || d10 || 8 || -2 (L) || 2-handed. Greataxe unpowered |- |} All advanced melee weapons but the lightsaber require power cells to operate. For non Lightsabers these last about an hour of continual use before requiring recharge or replacement. Generally cost +2 for each, +0 for a set of 5 and weight ½lb each. Lightsaber crystals last for years. [[File:StarWars.lightsaber2.jpg | 150px | left]] '''''Lightsabers'''''</br> Without the Jedi Trainee edge an attacker is at -2 to Fighting and -1 to its Parry. Lightsabers ignores all non-Force Field Armor Points and the Hardness Rating of items is halved. Targets are considered unarmed unless they are wielding a lightsaber or a weapon that can "Parry lightsabers" (via weapons or powers). Lightsabers are not mass produced, but rather constructed by each Jedi (or Sith) as part of their training. The art of constructing a lightsaber is carefully guarded by both Orders, although one could be constructed from generic parts purchasable on most planets for +0 price depending on the locale and availability. This price includes all but the most important part: the crystal. The lightsaber crystal affects the length and color of the blade, and rare ones may provide other bonuses as well (GM’s call). The modern Jedi usually goes on a quest to find his first. A Jedi or Sith may construct several lightsabers over the course of a lifetime, each reflecting changes in his personal taste and abilities. Construction of a lightsaber requires at least Veteran Rank and usually takes around a month of dedicated work once all of the parts have been assembled, although it could be completed in less time if the builder is very good. This requires a Focus skill check with a month work. A -1 to the check can shave off a week of time, -2 for only requires two weeks or -4 to make the check in just one weeks’ time. Constructing one’s own lightsaber grants a +1 bonus to Fighting but only for you.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information