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= X-COM: Tachyon Squadron= It is currently May of 2020, and X-COM has been waging a brutal battle on land and air across all the continents of Earth for the past four months. Despite initial setbacks against a technologically superior foe, X-COM air and ground forces have begun to make serious successes. The Raven interceptor has allowed X-COM to obtain notable successes against UFOs in the sky, and small teams of operatives have successfully raided crashed UFOs and fought off numerous abduction attempts. Research and development have begun reverse engineering captured examples of alien technology, and new weapons and armor have begun seeing deployment against the invaders. However, the aliens keep escalating their attacks, including several massive attacks on urban regions; and new alien life forms and weapons keep appearing.<br> You are all members of Tachyon Squadron, a flight of interceptors based out of Andermatt Base Station, the a recently established X-COM base under Castlehorn Mountain in Switzerland. You're the first line of defense for X-COM. Every UFO that is brought down is one that isn't abducting citizens, bombing cities or performing research on humanity. Every UFO brought down is a chance for the tactical teams to defeat the enemies in brutal close combat, a chance for the research teams to uncover new technologies, and materials for the engineers to build new weapons. In order to win this war, X-COM must win the skies back.<br> The fighter pilots of X-COM have become the old breed, with skills and tactics dating back to the flying aces in World Wars I and II, ironically because of the technology that once led to their disappearance. The simple reason is that conventional fighter jets are next to useless against UFOs. They fly too fast and are too maneuverable for the fight to be fair. And the UFO hull simply cannot be targeted by modern BVR missiles. They can't be detected by conventional radar and have no notable heat signature. The only plane that can keep up is the XFS-105 Raven Interceptor. And even then, the most reliable method to date remains to get as close as possible, engage in a dogfight and make the kill with cannons.<br> ==Pilots== * [[Bakary Salou]] * [[Aleksy "Boartusk" Sitko]] * [[Tachyon_Squadron_Valkyrie | Ingrid "Valkyrie" Skarsgård]] * [[Karyn "Babysitter" White]] * [https://docs.google.com/document/d/1uByC_zUVyXYDpgopnoI5kgDD5hhVOv8Ov15cXw7iTlM/edit?usp=sharing Lady Victoria Jane "Duchess" Mountbatten-Windsor] * Shamus O'Brien | [https://wiki.rpg.net/index.php/Tachyon_Squadron_Weasel | Weasel] * [[Tachyon_Squadron_Arwen | Arwen "Smoke" Gonzales]] ==Rules Modifications== Mechanically, this game will be played with FATE Core and the Tachyon Squadron rules. The mechanics won’t need to be modified for the different setting, though there will be some change to gear.<br> The main mechanical difference will be in defensive checks. In order to speed up things in a PbP setting, instead of the target rolling the FATE dice, they’ll be assumed to roll a 0, so the target number will just be the skill value for the defensive skill (which will be made available on the combat tracker).<br> Players and NPCs will be able to spend FATE points and invoke aspects retroactively to turn a hit into a miss per the usual rules. For instance, if your fighter is targetted by an alien plasma cannon, and the alien rolls and hits by 1; after my post, the player would be able to spend a FATE point and invoke an appropriate aspect to increase the defence by 2; and retroactively turn the hit into a miss.<br> ==Equipment== [[Savage_X-COM: Tachyon Squadron Planes|Interceptors]]<br> [[Savage_X-COM: Tachyon Squadron Equipment|Equipment]]<br> [[Savage_X-COM: Tachyon Squadron Locations|Locations]]<br> [[Savage_X-COM: Tachyon Squadron People|People]]<br>
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