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==Posting Protocol== '''Dice Rolls:''' When action or clues take place, state directly in character what your character is doing. I'll make rolls as the DM ''behind the screen''. There will be tons of rolls made, so I won't bother linking dice roller results. If you want to preemptively roll a first attack roll or make a saving throw knowing that one wis coming up, feel free to do so. But generally, I'll be handling rolls. '''The Dangerous Job of Adventuring:''' There is lots of assumed things happening each turn. These include careful exploration, mapping, being quiet, and resting briefly for at least one turn per hour. Faster movement than normal is possible, but not assumed. Let me know that your characters are going to run for it. Likewise, assumed actions does not include searching for traps and secret doors and the like. Be specific when describing attempts to do these special things. Anytime you wish to do something not among the default of assumed things, it must be stated. It all comes with a cost β searching takes time. Being careless risks death. Time = lost resources and the potential for more dangerous encounters. '''Combat:''' This will happen frequently. Be sure to be clear about such things as maneuver descriptions and combat tactics, such as forming lines to protect spell casters and ranged combatants, etc. You can even come up with standard modus operandi to save time. I may run multiple rounds of combat until events trigger a need for new tactics or orders. Stating what you want in the long term can be helpful, such as "continue melee until I'm down to 3 hp". There's a few general maneuvers to note: * defensive movement only allowed (up to 1/2 movement rate) allowed and still make an attack * fighting withdrawal is moving 1/2 rate backward; attack allowed * faster than 1/2 speed is considered retreating speed, and grants a +2 bonus to the opponent and negates shield bonuses * cover can provide -1 to -4 in penalties to the ranged attacker
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