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Scion2e:StairwaytotheHeavens: Aaron Windsor
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==Callings and Knacks== '''Judge (OO)''' :'''Keywords''': weigher, fair :'''Objection!''': You mark a target, and anyone targeting them with an action gains +1 Enhancement to all rolls. This bonus applies before you roll. Gain access to the following Stunt, which you may apply to any of your attack actions: ::'''Terrify''' (any successes above Defense): After applying this Stunt, the target must make a Clash of Wills roll. On a failure, they must flee the fight or suffer +2 Difficulty to attack rolls until the fight is over. :'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation. '''Leader (O)''' :'''Keywords''': lawgiver :'''Perfect Poise''': You cannot be shaken by panic or fear unless it is from another supernatural source — in which case, you gain 2 Enhancement to resist it (such as making Clash of Wills rolls) that applies before you roll. You also gain 1 Enhancement to all Social rolls involving grace, poise, or composure, and to keep a “poker face.” This also applies before you roll. '''Saint (OO)''' :'''Keywords''': unshakable, blessed :'''Miracle''': Once per session, a Saint may perform a Twist of Fate that’s not tied to their Path. This can be anything from healing the sick masses to bringing a newly-dead person back to life from being mostly-dead. This may border on the supernatural, though it’s rarely anything explicit; the dead man’s heart starts beating again, while the sufferers of plague feel their coughs recede over the course of a scene. :'''Somebody's Watching Me''': A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional to fight on their side. These allies leave at the end of the scene, however. You can have as many Knacks active as you have dots in it's Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An '''Origins'''-level character has one Calling (which must be from their Paren's list of Callings, unless said parent is Loki) and one dot in that calling. For each dot of a Calling you have, choose one keyword appropriate for that Calling and your character. These keywords are your Legendary focus in that Calling, and will be used to build up your Legendary Titles. Like with a Legendary Title, you can invoke a Calling's keyword to add Scale to an appropriate action. This requires spending one Legend and two Momentum, and adds 1 Scale to the action. It should be noted some Knacks have different descriptions in '''Scion: Origins''' and '''Scion: Hero'''. Pre-Visitation Scions use the descriptions in '''Origins''', but change it to those in '''Hero''' after their visitation
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