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===Combat Example=== Breakhelm X-19 (10 agility, 10 intelligence, 14 strength, 3 stamina): notorious mutant-cyborg outlaw, wanted for piracy and industrial sabotage 4 shooting: cyborg targeting provides deadly accuracy with his sidearm and ship weapons. 4 fighting: retractable blades for industrial emergencies and self defense 6 toughness: armored cybernetic body Chokestar (13 agility, 10 intelligence, 12 strength, 1 stamina): bounty hunter who wears dark-colored gear that conceals his identity; likes to take his targets quickly and by surprise 2 wrestling: non-lethal weapons expert with stun gun 3 stealth: crafty stealth techniques to bring in live bounties 3 toughness Flipfire (11 agility, 11 intelligence, 12 strength, 2 stamina): medic and commando turned mercenary 2 shooting: bayoneted assault rifle 1 healing: medic training 2 fighting: acrobatic fighting style 1 acrobatics: leaps between fallen comrades as she attempts to revive them 4 toughness: light body armor. Chokestar and Flipfire have just stormed onto Breakhelm X-19's ship in an attempt to capture him. Each character has hit points equal to his or her toughness. A twenty-sided die is rolled for each character to determine their initiative order. Chokestar's initiative roll is 13, but his 3 levels of stalking ability add 6 to that roll for a total of 19. Flipfire rolls 17 and Breakhelm X-19 rolls 14. So Chokestar goes first, followed by Flipfire and then Breakhelm X-19. Chokestar can do two attacks with his wrestling ability: a damaging basic attack and a delaying hold. For his hold he attacks Breakhelm X-19 with a stun gun. A twenty-sided die roll is added to Chokestar's wrestling ability, for a total of 13, which is barely not enough to reach Breakhelm X-19's 14 strength. Chokestar's basic attack is a combo of martial-arts strikes. A die roll is added to his wrestling for a total of 10, which is barely equal to Breakhelm X-19's agility, so Breakhelm X-19's hit points are lowered from 6 to 5. Flipfire takes a shot at Breakhelm X-19 with her rifle. A die is added to her shooting for a total of 9, which is not high enough to reach Breakhelm X-19's agility, so her bullets fail to penetrate his armor. Breakhelm X-19's retractable blades come out, and he slices away at Chokestar. A die roll is added to Breakhelm X-19's fighting ability for a total of 18, which damages but does not yet injure Chokestar by lowering his hit points from 3 to 2, still above Chokestar's 1 stamina. Breakhelm X-19 can do a second fighting attack, so he tries to finish injuring Chokestar while he can. A die roll is added to Breakhelm X-19's fighting ability, for a total of 14, so Chokestar is now injured because his hit points are equal to his stamina. Chokestar tries to grapple (hold) Breakhelm X-19. A die roll added to Chokestar's wrestling ability comes to a 7, which fails to get past Breakhealm X-19's agility. Flipfire leaps to Chokestar's aid, injecting him with adrenaline. Flipfire's healing ability is added to a die roll for a total of 14, which is equal to or greater than the 10 difficulty of healing a character from injured to healthy. This restores Chokestar to 2 hit points, so he is health rather than injured. Breakhelm X-19 takes careful aim at Flipfire and fires. A die roll is added to his shooting ability for a total of 10, which only grazes Flipfire causing her no damage because it does not quite reach her 11 agility. Chokestar again tries to stun Breakhelm X-19. Chokestar's wrestling ability plus a die roll comes to 15, reaching and surpassing Breakhelm X-19's strength, so Breakhelm X-19 is delayed until the end of his next turn as he shakes off being stunned. Chokestar gets a second damaging attack from his wrestling because he is healthy, but a die roll plus his wrestling ability only comes to a 9, so Chokestar fails to also damage Breakhealm X-19. Flipfire takes another shot at Breakhelm X-19. Her shooting ability plus a die roll comes to 19, lowering Breakhelm X-19's hit points to 3, and injuring him because his remaining hit points are not greater than his 3 stamina. Breakhelm X-19 does nothing on his turn because he has been delayed by a hit from Chokestar's stun gun. Chokestar attacks Breakhelm X-19 with a damaging strike. Chokestar's wrestling ability is added to a die roll for a total of 16, which is equal to or greater than Breakhelm X-19's agility, lowering his hit points to 2. Chokestar tries to follow up with another stun gun attack, but his wrestling ability plus a die roll only come to 11, failing to delay Breakhelm X-19. Flipfire takes another shot at Breakhelm X-19. Her shooting ability plus a die roll reaches or exceeds Breakhelm X-19's agility, his hit points are lowered to 0 and he is incapacitated. The bounty hunters are victorious.
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