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==Specifics about Draj== The main plot of the campaign will take place in and around the city state of Draj. This is the section you'll find out about the lovely place that is now your home. ===Tectuktitlay=== He's the guy in charge. More later. God-King, Great Divine One, Lord Tectuktitlay, Father of the Jaguar and Keeper of the Feathered Serpent, King of the Two-Moons and the lands of Draj. Not voiced by David Spade. ===Azteconomics=== A wonderful bit put together by Erik and myself talking about social and economic aspects of Draj. [http://wiki.rpg.net/index.php/Shattered_Lands/Azteconomics Azteconomics] ===Warrior Culture=== Central to Draji society is the warrior. The glorification of violence in all its forms can be seen everywhere in Draj. Obelisks and statues depict the Draji cultural icons. Ferocious jaguars represent the city's vicious attitudes, as does the feathered serpent. The smoking mirror, a traditional Draji emblem, indicates a polished obsidian slab. Superstition says that a coward who peers into the smoking mirror will see a dark reflection that will animate, emerge from the mirror, strangle the coward and take his place in society. Warriors and artisans who paint or scult of violence receive the public's respect. Headresses display your station in Draji society. Warriors wear feathers as a symbol of status amongst their peers and a demonstration of exploits. Young warriors wear one feather to indicate their dedication to becoming a warrior. The other feathers must be earned in combat, such as in the Flowery Wars. ====Flowery Wars==== Are ceremonial games played twice a year (once in honor of each of the two moons). Real warrior status is to be gained here - victory in these games can mean great prestige and honor - and defeat could mean shame and even exile. Slaves are not permitted to join the Flowery Wars, only free men can earn an invitation to these events. Flowery Wars are different from the Arena events in several ways - the first of which is the location. While Arena fights are held in the Palace of Gladiatorial Conquest amphitheater in the center of Two-Moon City, the Flower War field is an open turf field that sits right outside the gates to the Two-Moon city. More to come later. ===Crime and Punishment=== Crime, such as it is, is fairly uncommon in Draj. This is perhaps because there's practically only one punishment for almost every conceivable crime: Death. In a city-state that requires daily blood-sacrifice, the Draji and their God-King see no sense in wasting perfectly good altar fodder. In some cases, when there's a glut of available sacrifices - or if a templar is feeling particularly motivated - the sentence may change from a death by sacrifice to a death by caging. Caging is what happens when you stuff some poor guy in cage made of bones and leave him outside on display. Feeding or giving water to someone who is being caged is punishable by the offender being caged. Crimes you can commit in Draj (but we don't reccomend): *Theft = Death. **Theft within the City of Two Moons= Immediate Death atop the Great *Pyramid by the God-King himself. *Adultery = Death for both parties if the charges can be proven. *Speaking against the divinity of Tectuktitlay = Death. Things that aren't technically crimes, but will probably get you in trouble: *Lying (A common way to punish children who lie is to push a thorn through the offender's lip) *Cowardice (Displaying a lack of warrior ability or bravery is a good way to draw disdain) ===Worship=== Tectuktitlay built up a culture around the worship of his divinity and the two moons of Athas, Ral and Guthay.Two temples are dedicated to their worship inside Two-Moon City. These temples are dwarfed only by the Great Pyramid. The temples are used by templars tp train and as an administrative compound. The masses come to the temples to pray to the moons and to their god-king daily in ceremonies led by templars.
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