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Smuggling and Piracy for Star Wars D6
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===Drop-Point Delivery=== ====Finding a Customer==== Roll Knowledge/Streetwise to determine how good/profitable the run is: *'''Failure:''' No run. *'''Very Easy:''' Long run, not much cargo, marginally profitable. *'''Easy:''' Long run, large cargo, barely profitable. *'''Moderate:''' Moderate run, large cargo, fairly profitable. *'''Difficult:''' Moderate run, full cargo, good profit. *'''Very Difficult:''' Short run, full cargo, high profit. ====Standard Fees==== 5-10 cr per ton, per day, based on a x2 Hypderdrive (standard for freighters). *Will include 1 day to load cargo and get out-system, plus 1 day to get in-system and off-load the cargo. A delivery of small cargo with a quick turnaround, or hiring the entire vessel if you aren't filling up on cargo, is usually 300-600 credits/day. Payments are typically done at 50% up front with a voucher for the other half (listing any bonuses and penalties) upon delivery. '''Bonuses and Penalties''' *Penalties for slow delivery ''always'' apply. *Penalties for condition ''always'' apply, as well. *If you are a repeat freighter for the customer, you probably have to accept a slightly lower fee to make up for the consistency of the work, usually about 5-10% below standard, but with a much greater likelihood of bonuses for quick or even just on-time delivery. *Bonuses for quick deliveries can be negotiated. *A regular contract may allow you to get breaks on ship-repair and upgrade fees (usually no more than 5 or 10%). *Shippers may demand that the freighter take out insurance on the cargo, usually 1-10% of the cargo's value, depending on...: **freighter's reputation **risk of the trip **fragility of the cargo **etc. Note that, in the absence of legit insurance companies, there's always loan sharks or posting your ship as collateral.
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