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==Spirits== Spirits cover a wide range of beings; demons, elementals and gods; who share some common abilities despite their differing origins. The most important thing to keep in mind when developing a Spirit's Powers is the purview of their concept. A God of Murder might have the Blessing Power, but only be able to aid murderers. Even if he wanted to help the virtuous maiden, his powers simply don't work that way. This is true of all but the most universal of Spirit abilities, though some powerful Spirits have a handful of powers that are unrestricted in their function. Another thing to keep in mind is that Spirits are born with the Powers they have, rather than developing them like Exalted and other similar beings. As such, they tend not to develop unless the Spirit itself is promoted in a Terrestrial Court/Yu Shan/Malfeas. While Spirits are capable of learning some Sorcery and Necromancy, this is actually more commonly found among their God-Blooded offspring, as many Spirits dislike actually having to work to develop Powers. There are few practical differences between Gods, Elementals, and Demons for the purposes of selecting Powers. The most important thing is developing appropiate limitations. Every spirit revolves around a concept. One God's might be the Caravan, one of the many Gods of Travel. A Thunderbird, as an Elemental of Air, would have Powers related to storms and the like. Demons are a bit harder to sum up in single-word concepts, but most Demons (and their powers) were created to perform a certain duty that will further a Yozi's agenda. ===Universal Spirit Powers=== These are a collection of Powers that all spirits can access: * Astral Perception (to see immaterial beings) * Enhanced Reflexes (representing stored up emergency actions) * Insubstantial (actually Materialise for those who are naturally insubstantial) * Invisibility (while immaterial) * Lifeless (Immortal - most are not physical beings with mortal concerns like eating, sleeping and breathing) * Sense (Essence and their own particular sort of supernatural energy) * Shapeshifting (often Themed) * Teleport Self (only to its domain, sanctum, a gate to Yu-Shan or the point where the spirit entered creation) They will also tend to have [[SoF_Exalted/New_Advantages#Wellspring |Wellspring]] and buy up their Refresh. In addition spirits may learn Mortal Thaumaturgy and Sorcery. Least or lesser spirits may have learned Terrestrial Circle Sorcery or Shadowlands Circle Necromancy. More powerful beings may have learned Celestial Circle Sorcery or Labyrinth Circle Necromancy. A rare few of the most powerful spirits may even have learned Solar Circle Sorcery or Void Circle Necromancy. Spirits may also learn supernatural martial arts, though many lack the patience and discipline that their study requires. Least or lesser spirits might learn Terrestrial Martial arts. More powerful beings Celestial Martial Arts, and a rare few Sidereal Martial Arts. Spirits usually have a PTL in the 4-6 range, but 6 is reserved for the most powerful, such as the Incarna. Unlike the Exalted, it is entirely appropriate for spirits to have Powers with the Passive modifier, representing innate properties that are always present. ===Demon Powers=== Demons exist to further the agendas of the Yozis, and thus the prime determinant of a demon's Powers is the purpose for which it was forged. At the very least, demons will have Lifeless (Immortal) and Insubstantial from the list of Universal Powers, and more powerful demons will have others. In addition, demons will have Powers associated with their purpose. Demons often have Limitations on their Powers relating to their intended purpose and Weaknesses reflecting their nature. This includes susceptibility to summoning for the weaker demons. All but the most powerful share the following: * Weakness (Susceptibility to Summon Creature) * Weakness (Creature of Darkness: Holy powers and artifacts give +4WR) ===Elemental Powers=== All of an Elemental's Powers are aspected to their particular element, that applies both to their Universal Powers (Insubstantial is required for them to become immaterial, Sense also includes their element, Shapeshifting is restricted by aspect) and the following natural Powers specific to elementals: * Absorption (of their aspected element) * Augmented Movement (a form appropriate to their element) * Breathless (able to breathe in their native element) * Environmental Protection (again immune to their native environment, able to survive in their respective Pole) * Power Attack (could be Melee, Ranged or Pulse, depending) * Resistance (Immunity to their element) * Additionally, they have access to Control (Air/Earth/Fire/Water/Wood with Conjure from Nothing). Finally, specific elementals have whatever other Powers which are appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example. Limitations on their Powers and Weaknesses upon their persons related to their elemental-aspecting are common to elementals. All elementals share the following: * Weakness (Susceptibility to Summon Creature) * Weakness (Elemental vulnerability - +4WR from opposing element - see below) * Weakness (Elemental dependency - take Stress on all tracks when removed from their native element for long periods) Elemental vulnerabilties are as follows: * Fire consumes wood. * Wood covers earth. * Earth blocks air. * Air freezes water. * Water drowns fire. * So do the elements destroy. All but the most powerful elementals weaken and eventually die when removed from their associated element. ===God Powers=== As a general rule, most gods, even the lowliest Terrestrial god, have all of the Universal Powers common to spirits. At the very least, they will have Lifeless (Immortal) and Insubstantial. Gods will generally have Control (Reality Sub-domain) related to their portfolio as a minimum. More powerful gods will often have mental Powers that allow them to compel, control and manipulate mortals. Just like Elementals, gods often have Limitations on their Powers relating to their assigned portfolio and Weaknesses reflecting their nature.
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