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==Spells== Once per arc, you can cast ''one'' of the following four spells that take a standard action to cast. ====Flame Blossoms (Fire))==== Ranged spell<br> '''Targets:''' 1d3+1 nearby enemies in a group<br> '''Attack:''' +4 vs. PD<br> '''Hit:''' 10 (3d6) fire damage, and 5 ongoing fire damage.<br> '''Miss:''' -<br> '''Effect:''' Starting on your next turn, until the end of the battle, you can use a quick action once per turn to increase the flame blossoms’ ongoing fire damage by 5 against each target that hasn’t saved. ====River Teeth (Water)==== Close-quarters spell<br> '''Target:''' You and/or an ally or allies, up to a number of creatures equal to the escalation die.<br> '''Effect:''' Each target can save against a temporary effect it is suffering from. One target that succeeds with a save can use an at-will attack as a free action.<br> ====Thunder Strike (Air)==== Ranged spell<br> '''Targets:''' one nearby or far-away enemy<br> '''Attack:''' +4 vs. PD<br> '''Hit:''' 14 (4d6) lightning damage<br> '''Miss:''' -<br> '''Effect on your next turn:''' If you wish, you can use a quick action to cast the spell’s second part, a follow-up attack!<br> : '''Target when cast:''' 1d3 random nearby enemies<br> : '''Attack:''' +4 vs. PD<br> : '''Hit:''' 9 (2d8) thunder damage.<br> : '''Miss:''' —<br> ====Wild Heal (Earth)==== Close-quarters spell, Quick action to cast<br> '''Targets:''' You or one nearby ally, and one randomly chosen nearby ally that has taken damage and isn’t already a target of the spell.<br> '''Effect:''' Each target heals using one of its recoveries.
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