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Ten Hidden Orbs:Mnemon Morwyn
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== Dragon-Flame Thaumaturgy == {| class="wikitable" ! Rank ! Powers |- | Apprentice | Every apprentice of the Dragon-Flame is skilled in desert survival, the finding of water, the liturgies of Heshiah, and the subtleties of all things that burn and explode. They are not taught any magical secrets until they have mastered all these things, however. |- | Adept | Adepts can make torches or candles burn all day without being consumed, become immune to fires smaller than a bonfire, light a nimbus of fire around their limbs (turning them into 1d6 weapons), summon 2 HD Cinnabar Sparks from the bestiary chapter, or cause a one foot cube of matter to become flammable regardless of its composition. |- | Master | Masters of the Dragon-Flame can hurl bolts of flame (1d10), become immune to mundane flames, extinguish a fire no larger than a house fire, create a nimbus of flame for a scene that burns everyone around them within 10 feet for 1d4 damage, control the burning of a fire no larger than a bonfire, summon 4 HD Cinnabar Sparks, or command creatures of flame to briefly obey them for a scene. |- | Archmage | Archmagi can hurl exploding balls of flame that do 2d10 damage to everything within a 20β radius of their landing point, become immune even to magical flames, summon an 8 HD Cinnabar Conflagration, or extinguish all fires around them in a 50β radius. |}
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