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The Dark Woods
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== Map == If one team has more players than the other, the smaller team should go first. If both teams have the same number of players, then a player should roll a 20 sided die. If this roll is greater than 10, then his team goes first. Otherwise, the other team goes first. At the beginning of the first team's turn, one player on that team should roll a 20 sided die. If this roll is greater than 10, then his team's first encounter is on the Silent Groves space and the other team's first encounter is at the Grim Glades. If the player rolls 10 or less, then his team's first encounter is at the Grim Glades and the other team's first encounter is at the Silent Groves. Before a team has an encounter on their turn, they can move one space. If neither team has visited the new space, one of the players should read the description of that space (the text in ''italics''.) The new space will tell the players which encounter they have at this space, or it will have a table for choosing encounters with a die roll. Do not repeat the encounter or roll for another encounter on that space unless the team moves off that space and then back onto it. Teams can only enter Kaizen's Lair in the middle of the map from the Savage Gorge space. Each space indicates which movement abilities can be used to evade and catch evading enemies in that space. (This only affects the evade and catch actions. It does not affect normal agility.) If one of the movement abilities listed is swimming, then swimming ability bonuses from being in water also apply in that space. [[Image:TheDarkWoodsMap.png|675px]] === Encounters === When a team takes on enemies, there is always an equal number of enemies to team members. The opposing team's players controls the enemies to see what kind of damage they can do to this team. If a team defeats all of their enemies in an encounter, then that encounter is successful, and each character on that team gets one ability level to add to any ability they choose. This is because they are able to feed on the essence from their fallen foes, dramatically enhancing their power. If the team is not successful, but at least one of the team members successfully flee, then their encounter is not successful, but they continue the game as normal on their next turn. If the team is not successful, and none of the team members escape, then the team moves back to the space they started on their first turn, which is where they begin on their next turn. === Random Encounters === If "random encounter" is called for, roll a 20 sided dice to see which of the following encounters happens (never do the same encounter twice in a row for each team - if the team did the roll encounter the as their last combat-encounter, then roll again): 1: Boggarts 2-4: Colos 5-7: Dryads 8-9: Ghouls 10: Hunters 11-12: Morlocks 13: The Old Crow 14: Satyrs 15: Striders 16-18: Seekers 19: Wargs 20: Wraiths === Team vs. Team === If the two teams ever go on the same space, and either team wishes to fight, then the teams will directly engage each other in combat. All of normal rules apply to this combat as with other encounters, except that the winning team does not gain an ability level from the encounter (because they are not able to drain the essence of the other PCs.) If one team is smaller than the other, than the larger team must choose which of it's PCs will fight the smaller team, and they should choose the same number of PCs that the smaller team has. === Extending the Game === If the game ends too quickly and the players wish to play on after one team has defeated Kaizen, replace Kaizen and his minions with the team that dispatched him. Have the players of those characters make up a new characters. Divide the team that did not win into two new teams, and have the new characters join one of the new teams.
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