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The Eleventh Doctor
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====THE TARDIS==== Force Field D12, Teleport D12, Enhanced Senses (TARDIS Scanners) D10 SFX: TARDIS Systems- For each additional TARDIS power used in the same action, step down the Effect die by 1 and add a D6 to the die pool Limit: TARDIS Malfunction - Shut down all TARDIS powers for 1 PP. Recover in a Transition Scene or upon gaining an Opportunity. Limit: GERONIMO - For 1 PP, the TARDIS shifts to a zone in the scene of the GM's choosing. *5 XP - The Doctor can now use either Buddy or Team when making TARDIS actions ("hold down this button!", representing that his Companions know the basics of helping him out. *10 XP - When creating TARDIS assets, step up said assets by 1 step, to represent the better control the Doctor has over the TARDIS's systems or odds and ends found aboard the TARDIS. *15 XP - The Doctor now has complete control over the TARDIS. All recovery attempts during Transition scenes are increased by 1 step.
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