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The World Tree/Trinity Islands/Isle of Dread
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===The Embers=== -Class Levels: Worker, Elite <br> -Class Assignment: By Merit for workers, consensus among Elite for Elite class <br> -Ruled by boss in secret, forcing the Elite to act in its stead <br> '''Culture'''<br> *Conflicts: Between elite and workers *Taboos: Entering Elite's quarters without permission, asking questions. *Visuals: Weapons-Mauls *Verbals: "May the embers never smolder/May the fire test you." '''Complexities''' <br> -Hidden from outsiders, will only speak to those who are interested in the embers, and that is very distanced. <br> -Ruthless killers. Nothing stands between the orders and themselves. <br> -Business is business. All other talk is not necessary. <br> -Sleeping near water brings certain doom. <br> -I must do what I am told. I am a servant of an inferno, not a master of candlelight. <br> '''Law''' <br> -A psychic determines guilty or innocence. <br> -Correctional action, through the use of brainwashing or . <br> *The fire must feed, bring fuel for the inferno. *The fire must spread, bring kindling into the fold. *The fire must burn, never question the heat of the fire. -Also applies to elite, but not boss. <br> -Absolutely no weapons in temples or known offices/residences of elite. <br> -Major Export: Burglary, theft, and contract killing. <br> -Guild seeks to accrude as much wealth as possible while bringing new members into the fold. The larger the fire, the brighter it burns. <br> -Architecture: Commonplaces include temples with altars and torches of fire that burn nonstop. For undercover acts, sources of previous arson or buildings with a chimney are prime choices. <br>
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