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Trinity:Luck Ability
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===Luck Point Uses=== You can use Luck points for the following uses. * '''1 Point:''' You can gain a +1d6 Luck bonus on an attack roll, ability check, skill check, saving throw, or initiative check. When you reach 8th and 15th levels, you can roll an additional 1d6, taking the best die result as your bonus. ''' Luck''' '''Level Dice''' 1 - 7 1d6 8 - 14 2d6 15 - 20 3d6 * '''1 Point:''' You can use your Luck modifier in place of any other ability score modifier for any type of check. * '''2 Points:''' You can reroll any roll you make: an attack roll, ability check, skill check, saving throw, initiative check, damage result, or force-user check. * '''3 Points:''' You can negate a critical hit against you; to reroll a healing effect used on you; or to reroll a critical confirmation roll. * '''4 Points:''' You can cause an attack roll against you, a saving throw against an effect you produced, or a skill check used for an opposed skill check against you to suffer a -1d6 Luck penalty; when you reach 8th and 15th levels, you can roll an additional 1d6, taking the best die result as the penalty levied. You do not need to see the origin of the effect, nor do you need to be aware of what is happening to you. ''' Luck''' '''Level Dice''' 1 - 7 1d6 8 - 14 2d6 15 - 20 3d6 * '''5 Points:''' You can maximize a single roll of any sort, to automatically succeed at stabilization, or to cause a randomly-determined effect to be rerolled (such as the intersection hit by a thrown weapon). * '''6 Points:''' You can cause an attack roll against you, a saving throw against an effect you produced, or a skill check used for an opposed skill check against you to be rerolled. * '''7 Points:''' When you make a Luck-based reroll, you decide which of the two results to use. * '''8 Points:''' You can gain another use of a limited ability you have, such as a per-day ability, per-encounter, or similar. You cannot regain spell slots, power points, or other force-based abilities with this effect. * '''10 Points:''' You can avoid death: if an attack or effect would reduce you to -10 hit points, and you have at least 1 hit point, it instead reduces you to -9 hit points, and you are stable. [[category:Trinity]]
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