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===Crafting using Raw Metal=== Crafting using scavenged metal works pretty much like normal crafting. However, given the scarcity of such materials, a wise crafter will be cautious in expending such materials frivolously. In addition, normal crafting rules don't cover what "38 pounds of iron" can be used for, so the rules for crafting will be expanded here. All normally metal objects have a listed weight (ie, a longsword weighs four lbs). A skilled crafter can use as little iron as possible to construct such an item, and use other materials - wood, for instance - for the remaining weight. Even something as seemingly shoddy as making the entire base of the weapon out of wood, then lining the "edges" of the weapon with iron, can result in a weapon just as destructive (if not as sturdy) as a standard full-iron longsword. In terms of weapons, armor, shields, and miscellaneous goods, a skilled crafter can make an item that relies on iron to function using an amount of iron weighing half of the item's weight. To make a longsword, then, a crafter must use two pounds of iron. Note that the weight of an item is dependent upon the size of the intended wielder - a longsword for a halfling, for instance, weighs less than a longsword for a human. If the crafter fails at making an item, normally half of the materials are lost or waste; however, with resources being scarce, this is usually an unacceptable end. A crafter can recover the materials "lost" in failing to craft an item by spending one hour for every two spent crafting the failed item. For crafting Force items, different metals have different values in terms of raw materials. '''Material Value/Unit''' Iron 50 gp/lb
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