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==Athletics== '''Cloud Treading Method'''<br> '''Cost:''' --; '''Mins:''' Athletics 5, Ess 4; '''Type:''' Permanent<br> '''Keywords:''' --<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Feather-Foot Style<br> The sun moves through the sky with infinite ease, why should his Chosen be any different? This Charm permanently upgrades Feather-Foot Style in the following way: The Lawgiver may walk on air, on words, even on a single mote of essence as if they were solid ground under her feet. '''Divine Flash Step''' (modified version of Godspeed Steps from Scroll of Errata)<br> '''Cost:''' 1-8m, (1wp); '''Mins:''' Athletics 5, Ess 3; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK, Obvious<br> '''Duration:''' Instant<br> '''Prerequisites:''' Lightning Speed<br> A Solar need only will himself to move with speed beyond all reckoning. This Charm allows the character to cross extreme distances with a normal Move action. Upon activating this Charm the Solar may travel up to his normal Move multiplied by two in yards for one mote, (Move x 5) for two motes, or (Move x 10) yards for three motes. When using this Charm the Exalt is seen to flash from location to location instantaneously. This is not teleportation — the Solar must actually cross the intervening distance. Should the Lawgiver encounter a barrier that impedes his progress prematurely, he is refunded Essence and Willpower as appropriate to the distance already traveled—for example, if an Essence 5 Solar paid seven motes to traverse a 300 yard long canyon instantly, but discovered a wall of invisible force blocking him after only 80 yards, he would be refunded three motes. This Charm may be activated no more than once per action.<br> At Essence 4 the Lawgiver gains the option to cover (Move x 20) yards for four motes, or (Move x 40) yards for five motes.<br> At Essence 5 she may travel (Move x 60) yards for six motes, (Move x 100) yards for seven motes, and up to (Move x 300) yards by paying eight motes and one Willpower. '''Striking Sunbeam Dance'''<br> '''Cost:''' --; '''Mins:''' Athletics 5, Ess 4; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Divine Flash Step, Foe-Vaulting Method<br> The Lawgivers move as lightning, quicker than the eye can follow with only the thunder in their wake to mark their passing. This Charm permanently upgrades all forms of movement in the following way: Rather than moving normally the Solar may accelerate and decelerate so quickly as to seemingly disappear in one place and reappear at the end of the movement action accompanied by a small thunderclap even without using Divine Flash Step. In addition this Charm permanently upgrades Divine Flash Step in the following ways: By paying two additional motes when activating the Charm the Lawgiver may move like sunlight rather than lightning, faster than thought and without sound or wind to betray her. She may use the incredibly fast movement provided by Divine Flash Step to re-establish surprise with Athletics substituting for Stealth on the roll. In addition DFS may be activated up to (Essence / 2) times per action. '''Lightning Attack Acceleration''' (an Athletics version of Panoptic Fusion Discipline)<br> '''Cost:''' -- (+4m); '''Mins:''' Athletics 5, Ess 3; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Lightning Speed<br> The Chosen of the Sun dance between raindrops and with perfect timing can exploit the smallest of flaws in their enemies' defenses. By spending an additional four motes while activating Lightning Speed the Lawgiver accelerates not only her legs but all movements of her body to extraordinary speeds. Her opponents seem to move in slow motion, making it easy to step around their sluggish defenses and defend against their ponderous attacks. All of the character's attacks are enhanced as though she had just spent three ticks accumulating dice with an Aim action, and her DVs are raised by 1 against all physical attacks of which she is aware. None of these bonuses count as dice added by a Charm. Each tick the Lawgiver spends Aiming while Lightning Attack Acceleration is active converts one die provided by this Charm into an automatic success; by staying her attack for a time and analyzing her opponents' movements she saves her energy for a sudden burst of supernal speed. '''Light Body Form'''<br> '''Cost:''' --; '''Mins:''' Athletics 5, Ess 5; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Unparalleled Acumen Meditation<br> The Solar who learns this Charm permanently transforms her body into a form whose step bears no more weight than a sunbeam, moving with infinite grace. This Charm permanently upgrades Unparalleled Acumen Meditation in the following way: Its duration becomes Permanent, granting its effect at all times without need for committed Essence. In addition whenever an Athletics action is opposed by a perfect effect the Lawgiver accomplishes it perfectly and effortlessly, gaining her Essence in automatic successes on the opposed roll. '''Shining Chrysanthemum Step''' (from Ever-Cascading Torrent of Glory, prerequisite changed from Racing the Sun to Sunbeam-Pursuing Alacrity)<br> '''Cost:''' 4m per action, 1wp; '''Mins:''' Athletics 5, Ess 4; '''Type:''' Extra Action<br> '''Keywords:''' Obvious, Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisites:''' Sunbeam-Pursuing Alacrity<br> Just as the light of dawn shimmers and glints off of the beads of morning dew that gathers in flower-petals, so too does the technique named the Shining Chrysanthemum Step seem to shine with radiant light as the Solar acts with impossible grace and speed. This Charm allows the Solar to take a single fully independent action, plus an additional one for every 4 motes he spends, to a maximum of (Essence ÷ 2) additional actions (the initial action granted does not count towards this limit). The Solar cannot take any non-reflexive social or mental actions on an action in which he activates this Charm. This Charm is explicitly allowed to be placed in Combos with Charms of other Abilities. '''Evanescent Mirage Evasion''' (previously Reverse Transluminal Negation)<br> '''Cost:''' 7m, 1wp; '''Mins:''' Athletics 5, Ess 5; '''Type:''' Reflexive (Step 10)<br> '''Keywords:''' Obvious, Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisites:''' Shining Chrysanthemum Step, Striking Sunbeam Dance<br> When a Lawgiver is capable of movement faster even than light itself, who can say whether a seemingly successful attack has hit his true form or only an after-image? This Charm is invoked in response to a successful attack. All consequences of the attack, including but not limited to damage and all keyword effects, affect only an after-image of the Lawgiver and not his actual self, effectively negating the attack completely. In addition any activation of Divine Flash Step as part of the same paradoxical evasion maneuver has its cost reduced by two motes to a minimum of zero. If the Lawgiver is prevented from moving as part of his escape (for example by Blockade maneuvers or other effects limiting his movement) Evanescent Mirage Evasion cannot be activated. This constitutes a Flaw of Invulnerability. '''Strength Carved From Orichalcum''' (based on the version from Torrent of Glory)<br> '''Cost:''' 6m; '''Mins:''' Athletics 4, Ess 2; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK<br> '''Duration:''' One scene<br> '''Prerequisites:''' Any Athletics Excellency<br> One could no more extinguish the flames of the sun than diminish the strength of the Solar Exalted. The Solar may ignore up to (Athletics) in penalties on his physical actions from circumstances, environmental effects or imposed by another character’s Charms, or similar supernatural powers. This reduction applies to external penalties first, and then to internal penalties. If such an effect increases or enhances a penalty the Solar suffers, he may apply the reduction to the increased penalty, although this cannot reduce it below its base value. '''Radiant Emptiness Prana'''<br> '''Cost:''' 6m, 1wp; '''Mins:''' Athletics 6, Ess 6; '''Type:''' Reflexive<br> '''Keywords:''' Obvious, Combo-OK<br> '''Duration:''' 5 Actions<br> '''Prerequisites:''' Evanescent Mirage Evasion<br> None can match the footwork of a Chosen of the Sun who attains transcendent mastery of movement. He may as well be everywhere and nowhere at once so difficult is it to follow his movements or pin down his position. While this Charm is in effect the character's DVs are increased by 1 (this does not count as an increase by a Charm) and ranged attacks take an external penalty equal to the Solar's permanent Essence. Additionally any attack against the character from an enemy with an engagement range smaller than the Lawgiver's movement rate automatically fails, unless the Solar has on the very same tick taken an action that clearly defines his position relative to the attacker such as a close combat attack against him or a Defend Other action against one of his attacks. The Solar simply moves out of the way of the attack effortlessly letting it strike nothing but air. Restraining the character's movement in such a way that this is impossible or using area effect attacks with a radius greater than the Lawgiver's movement rate void this defense and this counts as a Flaw of Invulnerability. Finally the character gains a discount of (Ess-4) motes to his use of Divine Flash Step while Radiant Emptiness Prana lasts, to a minimum cost of 1m.<br> With a second purchase at Essence 7 this Charm constitutes a perfect defense against ranged attacks that doesn't hit next to instantly any target the wielder can see (such as essence beams or similar weapons), provides a discount of (Ess-6) motes to Evanescent Mirage Evasion, and guarantees automatic success on any Athletics action relating to movement (+Ess sux if opposed by another Charm). '''Sunlight Prism Style''' == ''Seven Dragons Dance'' from Cascading Torrent of Glory<br> '''Kaleidoscopic Mirror Transformation'''<br> '''Cost:''' -- (+2m); '''Mins:''' Athletics 6, Ess 6; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Sunlight Prism Style<br> *at +2m Shining Chrysanthemum Step and Seven Dragons Dance create fully separate instances rather than just independent actions *SCS-created instances may Guard and Move without it counting as action *instances draw from the same Essence and Willpower pool and share a single health track *at any time as reflexive (step 2) action an instance can be dismissed (ending the Charm in the case of SDD), causing all attacks directed against it to automatically fail
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