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====Windrazor==== Small outsider (extraplanar); CR 1; HD 2d8+[[4]]; '''hp [[13]]''' '''Init''' +2; '''Spd''' 10ft. climb 10 ft. fly 40 ft. (good); '''Space/Reach''' 5 ft./ 5 ft.; '''AC''' 13, touch 13, flat-footed 11 (+1 size, +2 Dex); Base Atk +2; Grp -1 '''Atk''' Claw +[[6]] melee (1d4+[[3]]/19-20) or Bite +[[1]] melee (1d6+[[2]]/19-20); '''Full Atk''' 2 Claws +[[6]] melee (1d4+[[3]]/19-20) and Bite +[[1]] melee (1d6+[[2]]/19-20) '''SA''' Fearsome critical, Rend 2d4+[[4]] '''SQ''' Keen senses; '''AL''' CE; SV '''Fort +[[5]], Ref +5, Will +4'''; [[Str 17]], Dex 15, [[Con 15]], Int 8, Wis 12, Cha 6 '''Feats:''' Flyby Attack, lmproved Critical (claw), lmproved Critical (bite) '''Skills:''' Balance +4, Climb +[[16]], Hide +6, Knowledge (the planes) +4, Listen +6, Move Silently +7, Spot +6, Survival +[[8]] (+[[10]] on other planes), Tumble +7 '''Keen Senses (Ex):''' A windrazor sees four times as well a human in shadowy illumination. '''Rend (Ex):''' A wind razor that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+[[4]] points of damage. '''Fearsome Critical (Ex):''' Whenever a windrazor scores a critical hit, all creatures within 10 feet must succeed on a DC 9 Will saving throw or become shaken. This is a mind affecting fear effect. The save DC is Charisma-based. '''Skills():''' Windrazors have a +8 racial bonus on Climb checks and can choose to take 10 on Climb checks, even if rushed or threatened. '''Outsider Traits:''' Windrazors have darkvision (60-foot range). They cannot be raised or resurrected (though a wish or miracle spell can restore life).
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