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=Spells= '''Spellbook:''' {| border="1" ! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes |- align="center" | Minor Illusion || 0 || 1 action || 30 feet || - || S, M || 1 minute || Int(Investigation) || - || Illusion || If a creature uses its action to investigate the illusion, it may check Int(Investigation) against save DC to disbelieve. |- align="center" | Prestidigitation || 0 || 1 action || 10 feet || - || V, S || Up to 1 hour || - || - || Transmutation || See book |- align="center" | Ray of Frost || 0 || 1 action || 60 feet || - || V, S || Instantaneous || Attack (Ranged) || 1d8 || Evocation || Reduces target's speed by 10 feet . |- align="center" | Alarm || 1 || 1 minute || 30 feet || 20-foot cube || V, S, M || 8 hours || - || - || Abjuration (Ritual) || Activates when a Tiny or larger creature touches or enters the warded area. |- align="center" | Comprehend Languages || 1 || 1 action || Self || - || V, S, M || 1 hour || - || - || Divination (Ritual) || Understand literal meaning of any spoken language. Understand any written language, but must be touching the surface it is written upon. |- align="center" | Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet. Can use action to see a faint aura around magic entinties and learn their school of magic. |- align="center" | Find Familiar || 1 || 1 hour || 10 feet || - || V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed) || Instantaneous || - || - || Conjuration (Ritual) || Summons a familiar of your choice. |- align="center" | Grease || 1 || 1 action || 60 feet || 10-foot square || V, S, M || 1 minute || Dexterity || - || Conjuration || Each creature in the area must succeed on a save or fall prone. A creature that enters the area or ends its turn there must also succeed on a save or fall prone. |- align="center" | Shield || 1 || 1 reaction || Self || - || V, S || 1 round || - || - || Abjuration || Reaction taken when hit by an attack. Until the start of your next turn, you have +5 AC, including against the triggering attack. |- align="center" | Sleep || 1 || 1 action || 90 feet || 20-foot radius sphere || V, S, M || 1 minute || - || 5d8 || Enchantment || Spell may affect creatures totaling HP equal to amount rolled, starting with the lowest current HP. |- align="center" | Tasha's Hideous Laughter || 1 || 1 action || 30 feet || - || V, S, M || Concentration, up to 1 minute || Wisdom || - || Enchantment || Target may save again at the end of its turn and each time it takes damage. Saves due to damage have advantage. Creatures with Intelligence 4 or less are unaffected. |- align="center" | || || || || || || || || || || |- align="center" | || || || || || || || || || || |- align="center" | || || || || || || || || || || |- align="center" | || || || || || || || || || || |} '''Prepared:''' {| border="1" ! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes |- align="center" | Comprehend Languages || 1 || 1 action || Self || - || V, S, M || 1 hour || - || - || Divination (Ritual) || Understand literal meaning of any spoken language. Understand any written language, but must be touching the surface it is written upon. |- align="center" | Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet. Can use action to see a faint aura around magic entinties and learn their school of magic. |- align="center" | Grease || 1 || 1 action || 60 feet || 10-foot square || V, S, M || 1 minute || Dexterity || - || Conjuration || Each creature in the area must succeed on a save or fall prone. A creature that enters the area or ends its turn there must also succeed on a save or fall prone. |- align="center" | Shield || 1 || 1 reaction || Self || - || V, S || 1 round || - || - || Abjuration || Reaction taken when hit by an attack. Until the start of your next turn, you have +5 AC, including against the triggering attack. |- align="center" | Sleep || 1 || 1 action || 90 feet || 20-foot radius sphere || V, S, M || 1 minute || - || 5d8 || Enchantment || Spell may affect creatures totaling HP equal to amount rolled, starting with the lowest current HP. |- align="center" | Tasha's Hideous Laughter || 1 || 1 action || 30 feet || - || V, S, M || Concentration, up to 1 minute || Wisdom || - || Enchantment || Target may save again at the end of its turn and each time it takes damage. Saves due to damage have advantage. Creatures with Intelligence 4 or less are unaffected. |}
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