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Air Marshals and Sky Pirates
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=====Sky Pirate Archetypes===== '''Sky Pirate''' When you are a Pirate, you are a wanted man or woman. However, you can fly just about anything that get into the air, and you are the terror of the skies. When in port, you dress the part of a ruthless killer, whether or not you are one. After the free Edge was taken, four Hindrance points were spent to raise all Attributes to a minimum of d6. You must take a Major and a minor Hindrance to balance this character Archetype. :'''Attributes''': Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8, Charisma: +0; Pace: 6; Parry: 7; Toughness: 6 :'''Skills''': Airship d6, Fighting d8, Intimidation d6, Notice d6, Shooting d8 :'''Hindrances''': Wanted (minor) :'''Edges''': Ace :'''Gear''': "Pirate clothes", Cutlass (Str+d8), Colt Dragoon (.44) (12/24/48, 2d6+1)
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