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Beneath Castle Everglory: LEVEL 5: The Palace
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=7. Temple= On a marble dais in the center of this round, 7 yard diameter room stands a tall, green-leafed tree, somehow thriving with no sunlight and no soil. 5 human skulls hang from the branches of the tree on leather thongs. The white marble walls, patchy with mold, are engraved with scenes of farmers and craftspeople peacefully going about their work. The temple is an area of Very High Sanctity for clerics of a god of Death or the Wilderness. Furthermore, spells cast here are at +7 if cast by the cleric of a god of Death or the Wilderness but at -7 if cast by a cleric of Good. Spells from the colleges of Body, Healing, Plant, Meta and Necromancy are cast at +6, while spells from the elemental collages are cast at -8. Total bonuses and penalties cannot exceed 10. Killing the tree will eliminate the sanctity of the area but the character who delivers the killing blow must save vs. HT-4 or be infected with plant parasites. Consider the parasites to be a Disease (see GURPS Campaigns, p.442) which we will call “Green Death”. ;Green Death ''Vector:'' Respiratory. ''HT roll:'' HT-1 ''Delay:'' 6 hours. ''Damage:'' 1d toxic. ''Symptoms:'' Severe chills and vague but horrific nightmares. The whites of the eyes will gain a greenish tinge and the subject may develop feelings of isolation and hopelessness (the degree to which they give in to these feelings or not should be a role-playing matter for the player to decide). ''Cycle:'' 2 x (20-HT) A Cure Disease spell will cure the Green Death, and so will a Wither Plant spell. A Blight spell will slow the infestation, doubling the duration of cycles.
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