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==Donald Summers== ''Current Point Total: 800. Player: Deadmanwalking. Retired.'' '''Summary:''' A brilliant and ruthless spy, with a bit of a reckless streak and tendency to chase skirts (and slacks). Also a fairly nice guy, who refuses to do things like harm civilians unless absolutely necessary. He's very opposed to Communism, not because he dislike individual Communists (he doesn't) but because he's actually done quite a bit of work in Eastern Europe and has seen what the Soviet Union is like first hand. He's less than impressed. He's a graduate from Harvard Law, and talks, acts, and comes off as kind of a nerd, albeit a relatively handsome and charming one. He was once captured and tortured, an experience that left significant mental scars, but he generally keeps it together pretty well. '''Background:''' Donald was a child prodigy, a true genius at almost everything he ever attempted. He graduated High School at 14, college at 16, and Harvard Law at 19 at the top of his class. He was recruited by the company shortly thereafter, and after only a year of training was sent into the field. He's spent the last five years on field ops, mostly fairly deep cover stuff in Europe, though he's been sent to do a bit of work in South America as well, due to his fluent,accentless, Spanish. His successes have been brilliant, and his failures rare, with the only one worth talking about involving his capture and torture by opposing operatives. He managed to escape before revealing anything, and rather methodically killed everyone remotely involved, but (as mentioned above) the incident has left some deep psychological scars. Around the Company, he has a reputation as the smoothest liar anyone's ever met, as well as being utterly charming. His crusade against Communism, and tendency to at least try to sleep with anyone remotely attractive have also been noted and remarked upon. '''Physical Description:''' Male. About 5'10" and 160 lbs. His hair is black, and his eyes are brown behind his ever-present glasses. He's pleasant looking in a nondescript sort of way, and has a tendency to tan quickly in warmer climes, but lose the tan equally quickly in colder ones, a talent that's served him well blending in everywhere from Mexico City to Moscow. '''Attributes:''' ST 11 [+10]; DX 16 [+120]; IQ 20 [+200]; HT 13 [+30]. '''Secondary Characteristics:''' Dmg thr 1d-1 sw 1d+1; BL 24 lbs.; HP 11; Will 20 [+0]; Per 20 [+0]; FP 13; Speed 7.25; Move 8 [+5]. '''Social Background:''' TL7; Cultures: Western, Eastern European, South American, Mediterranean [+3]; Languages: English (N/E), American Sign Language (N), Italian (N/E), French (N/E), Spanish (N/E), Russian (N/E), German (N/E), Latin (A/E) [+25]. '''Advantages:''' Appearance: Attractive [+4]; Charisma 2 [+10]; Combat Reflexes [+15]; Contact Group: Intelligence contacts across Europe (espionage skills 15, available 12-, somewhat reliable) [+20]; Damage Resistance 1 (Bulletproof Nudity) [+2]; Empathy [+15]; Gizmo 1 [+5]; Hard to Kill 2 [+4]; Hard to Subdue 2 [+4]; High Pain Threshold [+10]; Language Talent [+10]; Patron: The Company 15- [+225]; Style Adaptation (All) [+1]; Truly Badass [+75]; Very Fit [+15]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10]. '''Disadvantages:''' Bad Sight (Near-sighted, Mitigator) [-10]; Bloodlust 12- [-10]; Code of Honor (Gentleman Spy) [-10]; Curious 12- [-5]; Duty: The Company (always) [-20]; Enemy: KGB (capture, rarely) [-15]; Flashbacks (Mild) [-5]; Impulsiveness 15- [-5]; Insomniac (Mild) [-10]; Lecherousness 12- [-15]; Obsession (Stop Communism) 12- [-10]; Phobia (Helplessness) [-10]; Secret: The Company (fatal) [-30]; Sense of Duty (Fellow Operatives) [-5]; Social Stigma ("Pervert" - bisexual) [-10]. '''Quirks:''' Jokes when under stress [-1]; plays with a knife when bored and not undercover [-1]; speaks in an overeducated manner [-1]; sings, hums, or whistles to himself constantly [-1]; shows very litle respect for authority [-1]. '''Wildcard Skills:''' Athlete! 15 or 12 [+12]; Guns! 15 [+12]; Scholar! 19 [+12]; Science! 18 [+6]; Social Master! 21 [+36]; Spy! 20 or 16 [+24]. '''Regular Skills:''' Area Knowledge (Earth) 22 [+4]; Expert Skill: Greys 20 [+4]; Gambling 19 [+1]; Games (Chess) 20 [+1]; Karate 16 [+4], Law (Criminal) 21 [+8]; Melee Weapon: Knife 18 [+4]; Mind Block 21 [+4]; Occultism 20 [+2]; Soldier/TL7 19 [+1]; Thrown Weapon: Knife 17 [+2].
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