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BrioFRPG:General Mechanics
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===Maneuvers=== Maneuvers are specific often used and specifically useful actions. They can be a punch, a kick, a thrust of a sword or the firing of a bow. Each Maneuver is different and the maneuvers of different individuals is unique to that individual. There are however some basic maneuvers that are common to most members of a species. For example, most humans know how to throw a punch (yes there are substantial differences in ability but most understand the basic mechanics), while pretty much every bear you meet will know how to bite. Each Manuever has a number of statistics:<br> '''Related Skill'''<br> The skill that is used when determining a characters base proficency at performing a specific maneuver. '''Action Cost(AC)'''<br> The initiative cost of the maneuver in question. '''Offensive Adjustment'''<br> The modifier for any attack rolls made using the maneuver, it is directly added to the related skill value. '''Defensive Adjustment'''<br> The modifier for the user's base defensive value. '''Damage'''<br> The basic damage done with the maneuver so long as all basic conditions are met. '''Effects'''<br> Any other effects that the maneuver causes. Sometimes it is special damage, other times it is simply a conditional modifier but whatever it is if it doesn't fall into one of the other categories then it belongs here.
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