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===IMMORTAL (MEGA-POWER)=== Special Power: Immortal regeneration: The immortal character can recover from grievous bodily injury and even loss of body parts without actually dying, although he may often appear to be dead.<br> When the immortal's Hit Points/M.D.C. are reduced from a range of zero to 130 points below zero, he is racked with searing pain, is weak as a kitten and can barely concentrate. All combat bonuses are reduced to zero, melee actions per round are reduced to two (and are entirely defensive unless cornered), attributes are down 50%, and performance of all skills is -75%. At this point, the immortal's survival instincts kick in, and his one goal is to get away where he can hide, collapse and heal. The character requires 1D4 hours of complete rest/sleep and may appear to be in a coma or dead during this recovery period. When this time elapses, the immortal awakens, achy and sore, but with 4D6 Hit Points/M.D.C. above zero and his usual range of abilities, attributes, bonuses, and skills all restored to normal. Bleeding will have stopped and all grievous wounds, broken bones internal injuries, and similar damage will be well on their way to completely healing within a matter of hours and without any permanent side effects. At this stage (and for the next hour), there are scars, cuts, bruises, lumps and even open wounds (the guy looks like crap), but these will disappear as they continue to heal. One hour after awakening from the healing coma, the immortal can bio-regenerate as normal (2D6 Hit Points/M.D.C. or 3D6 S.D.C. every 10 minutes β or roughly 1D6x10 H.P./M.D.C. or 2D4x10 S.D.C per hour). When healing is completed, the character will look strong and healthy without so much as a scratch. If the immortal suffocates (which takes five times longer than a normal human; about 15 minutes), or S.D.C. and Hit Points/M.D.C. are reduced from a range of 131-300 points below zero, he will collapse and appear dead. This massive amount of damage is likely to mean the immortal will literally have holes blown through him, shattered bones, lost internal organs, and possibly, missing limbs. in this case, the character will appear to be dead and does not regain consciousness for 4D6+12 hours. Once conscious, he heals as above, with missing limbs regrowing over a 72 hour period. Death is possible - Innate Vulnerabilities:<br> 1. Being truly atomized or vaporized means the character is dead; no chance for recovery. However, if the head and approximately one third of the body remains intact, the m character will eventually regenerate and return to life. However, this massive amount of damage requires 3D4 years of being in the healing coma. _Note:_ The same is true if the immortal is seemingly blown in half by an explosion. <br> 2. Incineration. If the head and half of the body is completely incinerated (reduced to ash), the immortal is slain. However, if only reduced to skeletal remains the character will regenerate and return to life. This massive amount of damage requires 1D4x10 years of being in the healing coma. Note: The same is true if the immortal is seemingly blown to bits, but half of him re-mains, albeit, in pieces. <br> 3. Decapitation. If the head is removed from the body, the immortal superbeing will appear to be dead. However, the head and body must be buried separately (or completely destroyed). If the two parts are buried in the same grave or left within 20 feet (6 m) of each other, they will be drawn together, reattach and the character will recover within 6D6 days. Even cut apart and separated, neither head nor body will deteriorate for 100 years, and any reunion of the two within that time will result in a miraculous resurrection! After the 100 years, they rot away and the character is dead. <br>
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