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Coup-De-Grace: Arena Design
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===Wave Defence=== The arena is set up so that one player, or the GM sends in successive waves of enemies. These turn up at regular intervals (e.g. every D6 turns). The goal could be to survive a fixed number of waves with at least one model intact, or perhaps to survive as many turns as possible to beat a "survival high score". Variants: * "Tower Defence": Defending players play by points buy, and must spend half their points on buying traps, turrets, obstacles and the like from a GM provided list. * "Us vs Them vs Us vs Them:" Two players play simultaneously on two boards, attacking on one, defending on the other. Winner is the one who survives with his defending team the longest.
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