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Diners of Amber
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==='''Castle Amber'''=== [[File:2-Castle Amber1.jpg]] The second card is the courtyard of Castle Amber herself. It is by far the most commonly used trump in the deck since it delivers the weary traveler into the bosom of felicity itself. Of course the first thing one notices upon arriving is that a dozen pointed archery weapons are trained tightly on you. Ranging from the new repeating crossbows, the cloth yards of yew longbowman to the sinister clockwork ballisteas Random uses to punch holes in iron-shod ships; the armed array is impressive. Additionally, a cool company of the most unfriendly faces to ever walk the last mile of a death row prison hold a collection of pointy and edged armaments to greet the visitor who arrives with less then friendly intentions. Sorcerers with very little pity back them for security. Benedict takes nothing for granted in the defense of Amber. Invaders would be well advised to choose another route in. Don't try the stairway up Kolvir either, its been tried and the price was paid in blood; My own. In Random's favor can be pointed out that the finest trauma team to be found in shadow also awaits the traveler who arrives having found shadow too frolicsome for their tastes. *<span style=color:purple>A fair warning here. The Courtyard guards have orders to shoot first and heal after if they think some arrival is twitchy. Prince Benedict, Marshal of Amber </span> <span style=color:darkred>((GM_Notes: I had thought PCs might do duty as guards in this place where others might trump in.))</span> [[File:Greenwhitedrapedsword.gif]]
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