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DnD5 Eberron Angel's Breath
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==='''THE FORCES OF LAW'''=== The law is a force to be reckoned with in Sharn. Even in places where the watch is notoriously ineffective, those who would break the law still need to be wary of zealous guards resistant to bribes or threats. There are three law enforcement groups with overlapping jurisdiction in Sharn: The Sharn City Watch; The King's Citadel; and The Redcloak Battalion. The Sharn Watch is responsible for enforcing the laws of the city. The sentinels of the watch patrol the streets of Sharn, to all outward appearances vigilant for signs of unrest. They wear brass-yellow tunics with the city's livery emblazoned on them. These tunics are ensorcelled by magewrights to reject stains, dirt, and filth of any kind - to metaphorically signal the incorruptibility of the Watch. To those who've spent any time in the city, this metaphor is either the height of irony, or aspirational at best. In addition to the sentinels, the Watch employs inquisitive whose job it is to investigate more complicated crimes, and ensure the guilty are brought to justice before the magisterial courts. The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take control of any investigation and to command the service of any guard or sentinel. Typically the Citadel leaves the daily chores of law enforcement in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends—these are the foes of the King’s Citadel, rather than pickpockets and burglars. The soldiers of the Redcloak Battalion are among the deadliest warriors in Sharn. When a situation calls for extreme military force, both the Sharn Watch and the King’s Citadel turn to the Redcloak Battalion. This elite unit fought in the forefront of the Last War, and the bards in Menthis today sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split up, and one unit was assigned to Sharn. Its headquarters is located in the Daggerwatch district of Upper Dura.
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