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Dreams of a Fallen Crown:House Rules
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==Charms== ===Excellencies=== * '''(Ability) Essence Flow''' ''(CB:187)'' : Replace current effect with: Any activation of this Ability's Excellency charms apply to each roll and calculated value of this Abiliity for the remainder of the current tick. ===Four Flaws of Invulnerability=== * The Four Flaws are utterly ignored. Selecting one for any perfect defense is unnecessary. Ignore any mention of them. (CB:194) ===Melee=== * '''Glorious Solar Saber''' ''(CB:192)'' : No more than half your available points (round up) can be applied to each of Accuracy or Defense. * '''Protection of Celestial Bliss''' ''(CB:194) : Also allows the stored Heavenly Guardian Defense uses to be applied against unexpected attacks. Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand. ===Resistance=== * '''Durability of Oak Meditation''' ''(CB:206)'' : Cost has been changed to 1 mote. ===Occult=== * '''Terrestrial Circle Sorcery''' ''(CB:220)'' : During character creation, acquiring this charm provides 3 Terrestrial Circle spells for free. ===Dodge=== * '''Flow Like Blood''' ''(CB:227)'' : Also allows user to ignore Multiple Attacker rules in their entirety. ----- ''Note: I stole a bunch of stuff from [http://forum.rpg.net/showthread.php?t=269443 here].
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