Editing
FANGS: Appendix D - Priest
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Basic Ceremonies === There are two fundamental 'spells' that all initiates and priests know, called Prayer and Vigil. These are ceremonies that are used to refresh the priests spells after failure or fumble. These 'spells' have no circle and thus no circle penalty, however, the skill in these ceremonies may not be improved with critical successes like other priest spells. * '''Prayer''' -- This is the first ceremony spell an initiate learns, and takes 10 minutes to perform. Prayer is a simple ceremony, whose sacrifice is time, sacred space is a quiet space, and the ritual preparation is kneeling, ritual manifestation is meditation and prayer while holding a sacred symbol or text, and ritual completion is standing. At the end of the time, an acolyte rolls an Attribute Check against PW/2, a priest rolls vs. his full PW. If successful, he gets his spells back (except those he lost due to a fumble.) A failure of a Prayer means the priest must try again. A fumble means that the priest will have to perform a Vigil before getting his spells back. * '''Vigil''' -- This is the second ceremony spell an acolyte learns. Vigil is a more complex ceremony then Prayer and it takes 1 day to perform. Its primary sacrifice is time (though other services or payment may be required before entering the sacred space), the sacred space must be in a sanctified or consecrated place, and the ritual is preparation is entering the sacred space, manifestation a number of chants and prayers while holding or creating sacred symbols and texts, and completion is leaving the sacred space. At the end of the time, if an acolyte rolls an Attribute Check against PW/2, or a priest rolls under his full PW, he gets '''all''' of his spells back. A failure of a Vigil means the priest must try again. A fumble means that the priest may have to perform a quest or some other penance to a High Priest to get his spells restored.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information