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Flamepunk: Basic Rules
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==Automatic Actions== Automatic actions cost ''action dice'' but don't require a roll to succeed - instead they succeed automatically with a fixed effect. The GM can deem any predictable and unchallenging action as an automatic action, and determine the dice cost for it. For example, sheathing a weapon and drawing a new one could count as an automatic action costing a single dice. Most automatic actions should cost only a single dice, in order to keep the drama moving and to let players actually do things. The most common automatic action that players will carry out is ''Defending''. Applying Defence does not require a dice roll, but will cost Action dice. For example, ''dodging'' an attack costs 1 Action dice.
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