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Flamepunk: Weaponry
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===Pyre Caster=== * '''Price:''' 400 Dragons * '''Target Hit Numbers:''' (1, 2) * '''Type:''' Military Ranged, Double Handed * '''Damage Type:''' Fire. * '''Encumbrance:''' 2 '''Mobility Penalty:''' 1 ''Pyre guns project a column of heat (not flame) at a target. They must be held on target for a time to deliver their full effect, but they can start fires, burn flesh, or cut metal if used long enough.'' ''Guild Hellforged tend to favour Pyre-guns, not so much for their antipersonnel capabilities, but because of their suitability for destroying massive enemies and large scale environmental devestation.'' '''Special Game Rules:''' Square the Magnitude of a successful attack roll with this weapon (2 becomes 4, 3 becomes 9, etc.) Against a perfectly stationary (or immobilised) target you can choose to keep the beam locked on. If you do this, then with each consecutive attack after the first you can choose to keep the Magnitude from the previous attack, or use the Magnitude from the new attack, whichever is better. If the target is moving, or if you take any other action, then you lose this advantage. <br><br> ----
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