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=Hands of Restoration = Cost: 11 points Style Prerequisite: IQ 13+, Magery, (not One College Only). The Hands of Restoration school teaches that those who have special gifts bear special responsibilities. To be a mage is to have a duty to help others and the special calling of those who master this style is to provide magical healing. Healers are in high demand everywhere so the mage should have little trouble selling their skills, but many prefer to focus on helping those with least ability to pay, the poor, the old and the disenfranchised. Some are openly political and criticize the injustices of their society, arguing that the rich should do more to promote the common good β an attitude that is prone to make powerful enemies. Others put ideals firmly behind them and enthusiastically get on with the business of making money from their craft. Required Skills: Diagnosis, Esoteric Medicine, First Aid, Hazardous Materials (Magical), Herb Lore, Naturalist, Philosophy (Utilitarian), Physician, Veterinary. Required Spells: Lend Energy. Perks: Better Magic items (Healing), Elixir Resistance, Intuitive Cantrip (Aid), Intuitive Cantrip (Reinforce), Limited Energy Reserve 1-5, Mana Compensation, Secret Spell (Testament to the Angel of Death, Touch of Solidarity, or Tread of the Living Earth), Secret Words, Spell Bond (Major Healing), Spell Bond (Cure Disease). Optional Traits Attributes: Improved IQ, Improved HT. Advantages: Allies (The grateful), Reputation (Kind Healer). Disadvantages: Code of Honor, Pacifism, Reputation (Political Troublemaker), Selflessness. Skills: Politics, Public Speaking, Stealth, Streetwise, Symbol Drawing. The student begins their studies at the level of Watcher of the Poor, entitling them to learn the following 8 spells. Watcher of the Poor Beast-Soother, Counterspell, Detect Magic, Final Rest, Lend Energy, Levitation, Simple Illusion, Sound. A mage who learns 4 of the above spells including Lend Energy becomes a Watcher of the Sick, entitling them to learn the following eleven spells. Watcher of the Sick Detect Poison, Flight, Lend Vitality, Mage Sense, Mage Sight, Minor Healing, Neutralize Poison, Recover Energy, Restore, Share Energy, Sleep. A mage who learns 6 of the above spells becomes a Watcher of the Aged, entitling them to learn the following fourteen spells. Watcher of the Aged Clean, Command, Hawk Flight, Instant Neutralize Poison, Major Healing, Mass Sleep, Mind-Reading, Relieve Sickness, Remove Contagion, Resist Disease, Resist Poison, Restore Memory, Soilproof, Stop Bleeding. A mage who learns 7 of the above spells becomes a Watcher of the Friendless, entitling them to learn the following twenty-one spells. Watcher of the Friendless Coolness, Cure Disease, Dye, Glib Tongue, Great Healing, Mind-Search, Mind-Sending, Peaceful Sleep, Regeneration, Rejoin, Relieve Paralysis, Remember Path, Restoration, Restore Hearing, Restore Sight, Stop Paralysis, Suggestion, Telepathy, Teleport, Warmth, Wisdom. A mage who learns 8 of the above spells becomes a Watcher of the Weak, entitling them to learn the following twelve spells. Watcher of the Weak Dispel Magic, Fasten, Knot, Lesser Geas, Mass Suggestion, Relieve Madness, Repair, Resurrection, Sharpen, Toughen, Shatterproof, Stiffen. A mage who learns 6 of the above spells becomes a Watcher of the Mighty, entitling them to learn the following 6 spells. Watcher of the Mighty Bless, Great Geas, Rebuild, Testament to the Angel of Death, Touch of Solidarity, Tread of the Living Earth. Secret Spell: Testament to the Angel of Death (VH) Testament to the Angel of Death is a spell for raising the dead. Except where otherwise noted, this spell functions as Resurrection (GURPS Magic, p.94). The spell will only work if the caster would genuinely prefer for the subject to be alive again (and not for any indirect reason, such as being paid for a resurrection). General good will towards people or even specific goodwill towards people of a certain notation would be insufficient, but the mage might be able to raise somebody because they are a friend, or fights for a cause that the caster believes in, or is in some way an individual that the caster greatly admires. The βone tryβ limit does not prevent a mage from trying Resurrection where Testament has failed, or Testament where Resurrection has failed. The spell requires the caster (and any assistants in a ceremony) to verbally give reasons as to why the subject should be allowed to live. Any language may be used, but the pronouncements must be loud and clear. Social skills and spells, like Fast-Talk, Public Speaking or Glib Tongue are useless when addressing the Angel of Death, only sincerity matters. Duration: Permanent. Cost: 50. One try. Time to Cast: 8 hours. Secret Spell: Touch of Solidarity (VH) Regular Damage inflicted on the subject is inflicted on the caster instead. The caster and subject must grab each other by the wrist for this spell to take effect. Duration: Until the next full moon or the caster terminates the spell or falls unconscious. Cost: 4 Time to Cast: 2 hours. Secret Spell: Tread of the Living Earth. (VH) The caster may heal a number of people equal to twice their margin of success by touching them on the forehead with their fingers. Each individual touched will be healed for 3 HP. Tread of the Living Earth will not heal the subject further unless they are wounded again or a day passes. Duration: 1 hour. Cost: Variable. For each FP spent, the mage may heal one individual 3 HP. Time to Cast: 5 seconds
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