Editing
Gil the Grey
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==ALLY - Pennoc== '''DRAGONET, PSEUDODRAGON''' :'''CLIMATE/TERRAIN''': Temperate or subtropical forests and caves :'''FREQUENCY''': Very rare :'''OGANIZATION''': Solitary :'''ACTIVITY CYCLE''': Day :'''DIET''': Omnivore :'''INTELLIGENCE''': Average (9-10) :'''TREASURE''': Q (x10) :'''ALIGNMENT''': Neutral (good) :'''NO. APPEARING''': 1 (50% chance of 1d8 in nests) :'''ARMOR CLASS''': 18 :'''MOVEMENT''': 30, Fl 120 (B) :'''HIT DICE''': 2 (10 hit points) :'''NO. OF ATTACKS''': 1 :'''DAMAGE/ATTACK''': 1d3 P + special :'''SPECIAL ATTACKS''': Poison sting :'''SPECIAL DEFENSES''': Chameleon power :'''MAGIC RESISTANCE''': 7 :'''SIZE''': T (1β- 2β long) :'''MORALE''': Champion (16-17) :'''XP VALUE''': 420 Pseudodragons are a species of small flying lizard that inhabits heavily forested wilderness areas. These playful, benign creatures have magical powers that they can share with others, so they are often sought as companions. Pseudodragons resemble miniature red dragons. They have fine scales and sharp horns and teeth. A pseudodragon's coloration is red-brown as opposed to the deep red of red dragons. Its tail is about 2 feet long (longer than the pseudodragon itself), barbed, and very flexible. Pseudodragons communicate via a limited form of telepathy. If one elects to take a human companion, it can transmit what it sees and hears at a distance of up to 600 feet. Pseudodragons can vocalize animal noises such as a rasping purr (pleasure), a hiss (unpleasant surprise), a chirp (desire), or a growl (anger). '''''Combat''''': The pseudodragon can deliver a vicious bite with its small, dragonlike jaws, but its major weapon is its sting-equipped tail. The creature can move it with flashing speed and attacks as a 6 Hit Die creature. Any creature struck must make a DC 11 Constitution Saving Throw or go into a state of catalepsy that lasts 1d6 days. The victim appears quite dead, but at the end of that time the character will either wake up unharmed. Large sized creatures gain +2 to this save and Huge size gain +4 to this save. Gargantuan creature are immune to the effects Pseudodragons have a chameleon-like power that allows them to alter their coloration to blend with their surroundings. They can blend into any typical forest background, gaining a +11 to all Stealth checks when hiding amid plant-life. Pseudodragons have Darkvision with a 60 foot range and can see invisible objects. A pseudodragon is highly magic resistant and can transmit this magic resistance to its humanoid companion via physical contact (a pseudodragon likes to be perched on the top of one's head or curled around the shoulders and upper back). '''''Habitat/Society''''': These forest-dwelling creatures place their lairs in the hollows of great trees or in large caves. A pseudodragon will very rarely take a human or demihuman as its companion. Some view these pseudodragons as the human's pet; the pseudodragon will be sure to correct this misunderstanding. There are two ways to become a pseudodragon's companion; one is to use magic to summon it (a Find Familiar spell). Another way is to find the pseudodragon on an adventure and persuade it to become a companion. The pseudodragon that searches for companionship will stalk a candidate silently for days, reading his thoughts via telepathy, judging his deeds to be good or evil. If the candidate is found to be good, the pseudodragon will present itself to the human as a traveling companion and observe the human's reaction. If the human seems overjoyed and promises to take very good care of it, the pseudodragon will accept. If not, it will fly away. The personality of a pseudodragon has been described by some as catlike. A pseudodragon is willing to serve, provided that it is well-fed, groomed, and receives lots of attention. At times a pseudodragon seems arrogant, demanding, and less than willing to help. In order to gain its full cooperation, the companion must pamper the pseudodragon and make it feel as though it were the most important thing in his life. If the pseudodragon is mistreated or insulted it will leave, or worse, play pranks when least expected. Pseudodragons particularly dislike cruelty and will not serve cruel masters. '''''Ecology''''': Pseudodragons are omnivorous but prefer to eat meat. Their diet consists chiefly of rodents and small birds with occasional leaves, fruits, and berries. In the wild, pseudodragons live solitary lives, protecting small personal hoards in their nests. They gather to mate once per year, in early spring, when gatherings of dozens of pseudodragons are not uncommon. After mating, males and females separate; females lay speckled brown eggs in clutches of four to six which hatch in mid-summer; females raise the young by themselves. Pseudodragons hibernate in winter; the young leave the nest in spring to mate. Pseudodragons have a lifespan of 10-15 years. Like dragons, they are attracted to bright shiny objects. Pseudodragon eggs can be resold for up to 10,000 gold pieces while a hatchling is worth as much as 20,000 gold pieces.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information