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==Worship, the Great Forces, Priests and the Clericals== ===The great forces=== *Nature *Law *Chaos *Good *Evil *Balance *Infinity [or pass-not] *Entropy *Fate *Luck *Mastery and *Magic are amorhpous forces in the world, rather than personified through gods. They congeal into sentience only in the Otherworlds, and hence create 'otherworldy' beings. [demons, devils and servants of 'higher' or 'deeper' powers]. ===The worldy forces=== The six elements: *air *earth *fire *water *light *darkness and The powers: *death/growth *truth/illusion *harmony/discord *movement/stillness are often claimed by gods as representing aspects of their divine strengths. However, to Clerics they are often aligned as secondary qualifiers [elemental or power 'forces']. All gods are ancestor spirits writ large, and what they control of the otherworlds is what they wrest from it. Hence, worship and the promise of an afterlife within the gods otherworldy demense. '''Priests''' generally worship a god or pantheon and gain divine magic from it. Their gods may have aspects of the various forces represented as part of their divine powers, but they are never its master, nor its sole user. There are many sun gods... '''Clerics''' tap into a divine relationship with the great forces far more directly and personify, to some extent, these forces on the walking world [mundane plane]. Often an order of clerics will serve a nebulous collection of forces to a specific aim - though never one as petty as conquest [unless it is world domination] or money. Each cleric or order can align with up to three forces, though they cannot chooses forces in oppostion. Thus, law, good and fate would be fine, but law, chaos and fate would not. '''Druids''' tap directly into a divine pact with Nature and Balance, two sides of the same coin. They qualify their pact with the 'elemental' force.
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