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==Mastery [[file:d10a.png|32px|d10]]== Mastery represents the defining area of of magic with which the Hexen is uniquely adept. '''<u>Add your Mastery die to any roll using that mastery</u>'''. There are five (5) Masteries. Each character starts play ranked in only one (1): ---- '''| Boneweaver | Enchanter | Glamour | Traveler | Ur Hexen |''' ---- ===Boneweaver=== :Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings). :Physical transformation (whether full-body or just parts) takes a full action, but the form then remains stable until changed again or until either stress track exceeds [[file:d12a.png|24px|d12]] (at which time the Hexen or their target reverts to their natural form). Effect die determines the form's asset value in the scene. :Non-SFX Buffs are limited to reasonable ''natural'' forms. ---- ---- :'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp. ---- ---- :'''Boneweaver SFX:''' ''Choose one to start play.'' ::'''Second Skin:''' Spend a pp to immediately alter your shape. ::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its mortal or wild form. ::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron. ---- [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] ===Enchanter=== :Enchantments are magics that effect the mind and emotions of others. :Line of sight to the target is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die. :A Hexen may have only one enchantment active at a time. ---- ---- :'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp. ---- ---- :'''Enchanter SFX:''' ''Choose one to start play.'' ::'''Beastmaster:''' Spend a pp to elicit a specific emotional response (player determined) from an animal in your line of sight. Small animals (eg-dogs) may be affected in groups of four or fewer; tiny animals (eg-rats) and insects may be affected in swarms. ::'''Thrall:''' Spend a pp to make a minor GMC in your line of sight your unquestioningly devoted friend and servant for the scene as a [[file:d8a.png|24px|d8]] asset. ::'''Speaker for the Dead:''' If you are touching a piece of human bone, spend a pp to ask a single question of the deceased and receive an answer (player's choice if the answer is verbal or telepathic). ---- [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] ===Glamour=== :Glamour consists of magic that deceives the senses. :Line of sight to the target area of the effect is required. To affect more than one sense, step this die back by one for that action. Glamours last for a scene or until dismissed, and their asset value is determined by the effect die. Detecting glamour may be maintained via concentration if no other substantial (rolled) actions are undertaken. :A Hexen may have only one glamour active at a time. ---- ---- :'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp. ---- ---- :'''Glamour SFX:''' ''Choose one to start play.'' ::'''True Seeing:''' Spend a pp to see through the personal glamour of any being in your line of sight. ::'''Phantasmal Trigger:''' Spend a pp to create an instant personal glamour (pick two senses to be affected). ::'''Changeling's Whim:''' Spend a pp to change the sense affected by an existing glamour or add one additional sense to that glamour. ---- [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] ===Traveler=== :Traveling lets a Hexen instantly translocate themselves (or another object or creature) within the mortal realm or force a Fae being back to the faerie realm. :Line of sight to the target is required, and the target's destination must be well known or in sight. Target may not be more than twice the Hexen's mass and may not otherwise be anchored to greater mass (like a tree rooted to the ground, a door fastened to a frame, masonry held by mortar to a wall, etc). :'''Note:''' When in another realm, such as the astral, neverwhen, or faerie, a traveler's power functions within that realm rather than the mortal realm. ---- ---- :'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp. ---- ---- :'''Traveler SFX:''' ''Choose one to start play.'' ::'''Trading Places:''' Spend a pp to instantly switch places with an object or another being in your line of sight. ::'''Banish:''' Spend a pp to translocate a Fae being in your line of sight back to the faerie realm. ::'''Dodge:''' Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger. ---- [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] ===Ur Hexen=== :Ur Hexen are adept at ripping magics up by the roots, unravelling magical constructs such as conjurings, glamours, enchantments, and body morphing. They can also create magical dead zones (30' hemisphere) that last for the scene or until dispelled. :Ur Hexen must have a line of sight to the effect they wish to unravel or to an area they wish to affect with a dead zone. :Ur Hexen can only have one dead zone active at a time. Dead zones do not affect wildling abilities. ---- ---- :'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp. ---- ---- :'''Ur Hexen SFX:''' ''Choose one to start play.'' ::'''Ur Wild:''' Spend a pp to lock a wildling in your line of sight in either its mortal or wild form for an action. ::'''Umbral Aura:''' Spend a pp to make someone in your line of sight immune to the next magic effect directly used against them in the scene. Aura will not affect passive effects. ::'''Salted Earth:''' Spend a pp to cause a dead zone to immediately manifest within our line of sight. ---- '''Rank your Mastery''' [[file:d10a.png|24px|d10]] ---- [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
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