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Kingdoms: Throne of the Elder Dragon
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=Alternative Victory Condition= If using suggested descriptors as above, the below is considered to be the alternate victory condition: '''Summoning the Elder Dragon''' * The Summoning can only take place as the first action of ''Springtime'', and only in years where ''White'' has ''Priority''. * The enemy ''Queen'' must be in captivity at the start of ''Springtime'', as the ritual demands the sacrifice of a Seelie Queen (and, incidentally, a Seelie King). * The King must have at least 15 Glamour at the start of Springtime, as this is what will feed the creation of the Elder Dragon. * At the time of the ritual the kingdom must include three specific 3-pt Improvements, namely ''The Draconic Throne'', ''The Reality Shift Prism'' and the ''Sacrificial Altar''. These ''Improvements'' do not have any other game effect other than allowing the victory condition to take place. * If all the above conditions are fulfilled, victory is attained! Notice that the set up of traits means that the above victory is a win only for the White King Player, and a lose for White Queen Player, Black King Player and Black Queen Player. The only way the ''White Queen Player'' can get a win is by having the White Kingdom win through the ''Inevitable Victory'' condition. This still counts as a win for the ''White King Player'', albeit a lesser one. Note that for the ''White King'', the hardest task here is kidnapping the opposing ''Queen'', as unless he has access to mercenaries, or gets lucky against an overconfident opponent, likely need the ''White Shadow Court'' to help him out. [[Category:Kingdoms|Throne of the Elder Dragon]]
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