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Kingdoms: Winter - Intrigue
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=Roleplaying the Winter= Generally, the structure of Winter will be as follows: (1) The Adjudicator declares Winter has begun, and reminds the players which game year they are in (1 to 12) and which Court has priority this year. (2) The Adjudicator relates any Events to all the players as a group. (3) The two Courts split off, and quietly discuss their plans for the Season, without letting their opposites hear what they are saying. (4) The two Courts each tell the Adjudicator what Winter Intrigues they are launching. (5) The Adjudicator runs through the Intrigue list, then lets relevant players know the outcome. As with any Season, Winter offers opportunities for roleplaying as the Queen and King plan the Season's actions together, and in the communication (or trash-talking, as the case may be) between kingdoms. Roleplaying out Intrigues is trickier, as sometimes it must remain a secret to the enemy that an Intrigue has taken place at all! The suggested option here is for the Adjudicator to take the active players off to one side, and to roleplay out the actions in private, out of earshot of the other team. Once all actions have been resolved, the Adjudicator can bring everyone back in the same room and let them know the outcomes! [[Category:Kingdoms|Winter - Intrigue]]
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