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Land of Xel:Fire Magic
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== '''Fire Ball''' == ''Difficulty-'' 25 ''Cost-'' 1 Action ''Range-'' 200β + 10β per level of caster ''Duration-'' 1 minute per caster level, See Effect ''Damage-'' 1D8 per caster level, See Effect ''Effect-'' The caster creates a ball of flame right in front of him. The ball is about a foot in diameter and the caster can do several things with this ball. First thing the caster can do is use it for light, the caster control the ball to hover derectly above him and the light goes out about 30β feet the ball last for 1 minute per level. Second thing possible is the send it around to hit targets. The caster has complete control as long as he can see the ball and it remains within the spell range. At any time the ball leaves the spells range it is dispel. The caster uses his difficulty roll as is roll to hit, this is considered a ranged attack for the purposes of dodging. The cast must be able to see the target though not all of him. The target is allowed a spell resistance roll vs. the casting roll to resist. The ball has a total damage capacity of 1d8 per caster level. Each attack the caster decides prior to the attack how much damage will be dealt. The ball remains until all damage is used up or duration expires. Each dice of damage is equivalent to 1 minute of spell duration so the duration is less for each use. A fire ball used for light for 2 minutes would have two less dice of damage available. Third is to have the ball explode at a designated spot. In order to do this the caster hurls the ball at the point of impact losing control of the ball as soon as he does this. The ball will not follow a moving target but will explode at the point in which the caster predestinated. As soon as the ball reaches that point it explodes out and engulfs a 10β +1β per damage dice left area and does half total dice damage left to all creatures in that area. Everyone in the area including the caster and allies takes fire damage unless immune. Any one within 5β of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the effected area.
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