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Last Emperor: Magic
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=Spell Descriptions= This section describes the translation between the D20 system spell descriptions and the Mage spell descriptions. A significant difference between the two systems is the granularity of the spell statistics. D20 uses a precise tactical scale description for time and space of the spell. Mage uses general terms with less specific meanings, being more granular. ==Practice== Practice is a very generic and general description of the spell effect. All spells have one of the 13 practices, which determines the number of arcana dots used for the spell. ==Arcana== Arcana is another broad description of the kinds of things the spell will effect. The number of dots in the arcana is determined by the Practice. ==Aspect== Aspect is either Covert or Vulgar. For Last Emperor, this makes no difference. In normal Mage, casting vulgar spells introduces Paradox, a backlash against using magic. Aspect is includes in the spell listings to make the spell description complete. ==Action== Action is the casting time of the spell. Mage uses two general actions: Instant (cast in one turn) or Extended (anything longer). D20 spells with a casting time of 1 standard action (most of them) are Instant action rotes. The few spells with longer casting times are Extended actions. ==Duration== Duration is the time the magic of the spell persists. Mage spells have one of four durations: Lasting, Concentration, Transitory and Prolonged. D20 spells with concentration duration are concentration duration. D20 durations of 1 round per level are Transitory (they last one Turn, with penalties for longer). D20 durations of 1 or 10 minutes per level are Prolonged and durations of an hour per level are Extra Prolonged. Spells with a duration of Instant, Permanent or longer than hour per level are Lasting spells. Mage makes no distinction between Instant (where the magic goes away quickly but the effects last) and Permanent (where the effect lasts because the magic is enforcing the change and can be dispelled). ==Range== Mage has two ranges for their spells: Sensory and Sympathetic. Sympatheic spells can be cast only on victims with some connection to the caster, which corresponds to D20 unlimited range. The rest of the spells are Sensory range. Many of the Sensory spells are also Aimed spells, which indicates intervening objects (like walls or armor) can interefere with the spell, and the range is limited by the casters Gnosis. D20 spells with a Close or Medium range will be Aimed spells. ==Cost== Cost of the spell in Mana points. Some spells, with specific world altering effects, require the expendature of mana. Usually this cost is only one point, but can be more.
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