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Legends - Combat Rules
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==Additional Rules== The following are additional rules which can be optionally employed, as well as clarifications of existing rules. ===Weapon Combinations=== * '''Single Handed Weapon and Shield''' If you are using a shield, you gain +1 to all your Defence rolls when parrying. You cannot use a shield if wielding a double handed weapon. Shields do not help with Defence rolls when dodging. * '''Two-Weapon Fighting''' If you are using two single handed weapons, you gain +1 to all your Attack rolls. You cannot use two-weapon fighting if wielding a double handed weapon. If using the weapon type rules below, you only use the special rules of the weapon in your primary hand. ===Weapon Types=== The basic rules don’t really distinguish between types of melee weapons, other than their size, whether they are ranged or not and what skill you use to attack or defend with them. There’s no difference between an axe and a sword. The following rules change this. A weapon can only ever be of one type. * '''Simple weapons''' Swords, daggers and other simple bladed weapons use the default rules. * '''Hafted weapons''' Axes and other hafted weapons trade speed and finesse for damage. A hafted weapon cannot make multiple attacks, but gain +1 to damage dealt. * '''Versatile weapon''' Some weapons are designed to be thrown or wielded in melee – for example, a short-spear, or a throwing dagger. A versatile weapon can be thrown as a ranged attack. However is cannot make multiple attacks. * '''Lance weapons''' This category includes lances and other weapons designed to be used from a mounted charge. A lance weapon has a +1 bonus to attack dice pool and to damage dealt on the charge when mounted, and automatically wins initiative against foot-troops. However after the initial charge a lance weapon must be discarded in favour of another weapon. * '''Polearm weapon''' Some weapons are ideal for keeping enemies at bay, but are unwieldy close up – for example, a halberd or polearm. A polearm weapon cannot make multiple attacks, but counteracts the special abilities of lance weapons. * '''Staff weapon''' Staff weapons are double handed weapons, but deal damage as light weapons (i.e. +1 damage per 3 successes). However they are well suited to making flurries of attacks, so the wielder can make +1 multiple attack, with no increase in TN. (i.e. two attacks at +0TN, three attacks at +2TN, four attacks at +4TN). * '''Ranged Weapons''' Ranged weapons work a little differently to melee weapons. A light throwing weapon (e.g. a dagger or hatchet) wounds as a light weapon and can be used to make multiple attacks as normal. A bow wounds as a medium weapon and can be used to make multiple attacks as normal. However using a bow requires both hands. A crossbow wounds as a medium weapon but cannot be used to make multiple attacks. Using a crossbow requires both hands. However a crossbow does not use the wielder’s Strength and instead has a strength rating of its own. Light crossbows have a Strength of +1. Heavy crossbows have a Strength of +3, but take a full action to reload. Ballistae and other large emplaced weapons can have even higher Strength modifiers, but take longer to reload. [[Category:Legends]]
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