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=== Step One: Ritual === Before the Ritual can begin the player must define it's effects, including the application of any spell factors. ==== Area of Effect ==== Area of Effect is used for spells that have power over a specific loction, or a defined area. Sheol yards radius | 5 * Sheol cubic yards | (basic success) <br /> 4 * Sheol yard radius | Sheol * 20 cu. yards | +1 Success <br /> 16 * Sheol yard radius | 80 * Sheol cu. yards | +2 Successes <br /> 64 * Sheol yard radius | 320 * Sheol cu. yards | +3 Successes <br /> 256 * Sheol yard radius | 1280 * Sheol cu. yards | +4 Successes <br /> Every additional success multiplies the area by four, before multiplying by Sheol ==== Number of Targets ==== Number of Targets is used for spell's effect that must be applied equally to separate individuals. '''Number of Targets | Successes'''<br /> Sheol | None (Basic Success)<br /> Sheol*2 | +1<br /> Sheol*4 | +2<br /> Sheol*8 | +3<br /> Sheol*16| +4*<br /> * Each additional success beyond doubles the previous Sheol Multiplier. ==== Duration ==== Duration is used for ritual effects that must persist longer than a single turn. Note that wounds, biological mutations and other lingering consequences of the ritual persist even after the Duration ends. '''Duration | Target Number'''<br /> One turn | None (basic success)<br /> One scene | +2 successes<br /> One month | +4 successes<br /> Indefinite | +5 successes*<br /> * Indefinite Rituals can still be undone with counter magic, though Rituals usually cannot do so. Leviathans can often undo rituals cast upon themselves using Channels. ==== Range ==== Range applies to rituals that occur outside of the Leviathan's immediate presence. Range can only be used to target things that will remain stationary for the entire duration of the ritual; it is not enough for the Leviathan to see the target, the actions of the ritual itself are designed with the precise location in mind. Distance | Time | Successes<br /> Sheol*100 yards | Sheol*7 Years | None (Basic Success)<br /> Sheol*200 yards | Sheol*14 Years | +1<br /> Sheol*400 yards | Sheol*21 Years | +2<br /> Sheol*800 yards | Sheol*28 Years | +3<br /> Sheol*1600 yards | Sheol*35 Years | +4*<br /> *Each success past 4 doubles the reach of the spell or adds another seven years of temporal distance. ==== Knowledge ==== The Tribe's biology is truly transdimensional, and Transformation is not the only manifestation of this fact. The tiniest fragment of a Leviathan exists in every image of itself, every written description, even every mind who simply knows about it. A Leviathan can make use of this fact for Rituals, spreading the Ritual's effects not from his own body but from anywhere it's name is spoken. '''Dice Penalty | Knowledge of the Leviathan'''<br /> - | Unknown: The target knows nothing of the Leviathan, and cannot be the direct target of a ritual. <br /> -10 | Described: The target has never met or seen the Leviathan, but knows enough to describe it. The target is a written text about the Leviathan. <br /> -8 | Encountered: The target has briefly seen or spoken to the Leviathan. The target is a photo or an idol of the Leviathan.<br /> -6 | Acquainted: The target casually knows the Leviathan, they may meet frequently but rarely interact. <br /> -4 | Known: The target knows the Leviathan personally, and has had at least a few serious interactions.<br /> -2 | Intimate: The target is Beloved or the target knows the Leviathan very well, and probably has first hand knowledge of it's supernatural nature or cult doctrine. <br /> -0 | The Leviathan itself.<br /> * If the target does not have any knowledge of the Leviathan's supernatural nature increase the penalty by 2, if the target is aware of the Leviathan's Apotheosis then decrease the penalty by 2, to a minimum of -2 ==== Potency ==== Potency represents the strength of the ritual; it is used whenever the ritual has an incremental effect. Rituals that add or subtract dice from dice pools use Potency to determine the dice by which to modify the pools. Rituals that inflict damage use Potency to determine how severe the wounds are. '''Potency | Target Number''' <br /> 1 | Basic success<br /> 2 | +1 success<br /> 3 | +2 successes<br /> 4 | +3 successes<br /> 5 | +4 successes*<br /> * Add an additional success to the target number per die or wound.
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