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===Some Known Villains in the City=== '''Devil's Advocates'''[https://wiki.rpg.net/index.php/File:MnM3.DevilsAdvocates1.jpg]: A fairly large gang filled with evil bikers blessed with Satanic powers! They spend their time terrorizing decent folk and picking up jobs from more powerful criminal organizations that need a bit of extra muscle. The four leaders of the Devil’s Advocates have serious power with supernatural origins! These leaders call themselves the ''Four Horsemen of the Apocalypse''. Orginally terrorizing the eastcoast they have recently relocated to Emerald City working as mercenies for an unknown organization. </Br> :The gang includes their overall gang leader '''Angel''', the Horseman of Death; the '''Born Loser''', the Horseman of Famine; '''Buddy''', the Horseman of Pestilence; and '''Clueball''', the Horseman of War. '''The Factor Four'''[https://www.pinterest.com/pin/442689838355156893/]: This group were rivals of the original Atom Family from Freedom City, criminal archeologists and “adventurers” known for making a tidy profit off their finds, and caring very little about niceties like international treaties or other cultures. The Four later acquired powers using a set of mystical artifacts, becoming dangerous super-criminals. In the process, they lost their flesh-and-blood human forms, now made up of pure elemental forces. </Br> :They include their leader '''Professor Fathom''', whose body is made up of water under his mental control. He can reshape his watery form as desired, flow through any small opening, and blast water with the force of a geyser. '''Granite''' is a massive figure of solid stone. He’s tremendously strong and resistant to injury. He’s also immune to things like suffocation, doesn’t need to eat or sleep, and can ignore intense heat and cold. '''Pyre''' constantly radiates heat and flames flicker all around him, obscuring his features. He can damp down the heat he emits slightly and uses special heatproof gloves to handle things, but he can’t touch most things for long without burning or melting them. '''Sylph'''’s body has been transformed into a gaseous state. She can pass through any opening that is not airtight and is largely immune to physical harm. She can fly through the air and is capable of using her inert gaseous form to suffocate opponents by enveloping them, either to render them unconscious or to kill them by cutting off their oxygen for long enough. She can likewise whip up a cloud like a thick fog to obscure the activities of her associates. '''F.O.E.''': The Fraternal Order of Evil formed a cornerstone of the Chamber and now the organization and its leader, the '''Atomic Brain'''[https://wiki.rpg.net/index.php/File:CentropolisAtomicBrain.jpg], wants control over Emerald City and the tremendous opportunities for power it offers.</br> '''MegaStar'''[https://wiki.rpg.net/index.php/File:MnM3.MegaStar.jpg] (this photo was taken 10 years ago but in his supers persona he still looksthe same): Once a student of Freedom City's Claremont Academy and junior superhero team Gen-Next. But he felt his talents were being wasted there especially when other team members were graduating and moving on to the Freedom League and he was stuck in the minor-league. Something happened to him after the Silver Storm and he broke with Next-Gen and the Freedom League and declared himself a 'Law Enforcer' of the space-god Tellaxd. Most have no clue who this space-god is but MegaStar now works on Earth to promote its ideals and enforce its will. That has caused him to clash wtih various superheroes around the USA in his strange quests that no one seems to understand.</Br>
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